Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI Struct Reference
Inheritance diagram for boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI:
Collaboration diagram for boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI:

Public Member Functions

void AttackStart (Unit *who) OVERRIDE
 boss_jedoga_shadowseekerAI (Creature *creature)
void DoAction (int32 action) OVERRIDE
void EnterCombat (Unit *who) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void JustDied (Unit *) OVERRIDE
void KilledUnit (Unit *Victim) OVERRIDE
void MoveDown ()
void MoveInLineOfSight (Unit *who) OVERRIDE
void MoveUp ()
void Opfern ()
void OpferRufen ()
void Reset () OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

bool bCanDown
bool bFirstTime
bool bOnGround
bool bOpFerok
bool bOpFerokFail
bool bPreDone
InstanceScriptinstance
uint32 uiBoltTimer
uint32 uiCycloneTimer
uint32 uiOpFerTimer
uint32 uiThunderTimer
bool volunteerWork
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 54 of file boss_jedoga_shadowseeker.cpp.

Constructor & Destructor Documentation

◆ boss_jedoga_shadowseekerAI()

boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::boss_jedoga_shadowseekerAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::AttackStart ( Unit * who)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 116 of file boss_jedoga_shadowseeker.cpp.

References ScriptedAI::AttackStart(), NPC_JEDOGA_CONTROLLER, OVERRIDE, and TYPEID_UNIT.

Referenced by MoveDown(), and MoveInLineOfSight().

◆ DoAction()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::DoAction ( int32 action)
inlinevirtual

Reimplemented from UnitAI.

Definition at line 139 of file boss_jedoga_shadowseeker.cpp.

References ACTION_INITIAND_KILLED, OVERRIDE, and volunteerWork.

◆ EnterCombat()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::EnterCombat ( Unit * who)
inlinevirtual

◆ GetData()

uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 145 of file boss_jedoga_shadowseeker.cpp.

References DATA_VOLUNTEER_WORK, OVERRIDE, and volunteerWork.

◆ JustDied()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::JustDied ( Unit * )
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 132 of file boss_jedoga_shadowseeker.cpp.

References DATA_JEDOGA_SHADOWSEEKER, DONE, instance, OVERRIDE, CreatureAI::Talk(), and TEXT_DEATH.

◆ KilledUnit()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::KilledUnit ( Unit * Victim)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 124 of file boss_jedoga_shadowseeker.cpp.

References OVERRIDE, CreatureAI::Talk(), TEXT_SLAY, and TYPEID_PLAYER.

◆ MoveDown()

◆ MoveInLineOfSight()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::MoveInLineOfSight ( Unit * who)
inlinevirtual

◆ MoveUp()

◆ Opfern()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::Opfern ( )
inline

◆ OpferRufen()

void boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::OpferRufen ( )
inline

◆ Reset()

◆ UpdateAI()

Member Data Documentation

◆ bCanDown

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bCanDown

Definition at line 74 of file boss_jedoga_shadowseeker.cpp.

Referenced by Opfern(), OpferRufen(), Reset(), and UpdateAI().

◆ bFirstTime

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bFirstTime

Definition at line 76 of file boss_jedoga_shadowseeker.cpp.

Referenced by boss_jedoga_shadowseekerAI(), and Reset().

◆ bOnGround

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOnGround

Definition at line 72 of file boss_jedoga_shadowseeker.cpp.

Referenced by MoveDown(), MoveInLineOfSight(), MoveUp(), Reset(), and UpdateAI().

◆ bOpFerok

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOpFerok

Definition at line 71 of file boss_jedoga_shadowseeker.cpp.

Referenced by Opfern(), Reset(), and UpdateAI().

◆ bOpFerokFail

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bOpFerokFail

Definition at line 73 of file boss_jedoga_shadowseeker.cpp.

Referenced by MoveDown(), Reset(), and UpdateAI().

◆ bPreDone

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::bPreDone

Definition at line 70 of file boss_jedoga_shadowseeker.cpp.

Referenced by boss_jedoga_shadowseekerAI(), and MoveInLineOfSight().

◆ instance

InstanceScript* boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::instance

◆ uiBoltTimer

uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiBoltTimer

Definition at line 67 of file boss_jedoga_shadowseeker.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiCycloneTimer

uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiCycloneTimer

Definition at line 66 of file boss_jedoga_shadowseeker.cpp.

Referenced by Reset(), and UpdateAI().

◆ uiOpFerTimer

uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiOpFerTimer

Definition at line 65 of file boss_jedoga_shadowseeker.cpp.

Referenced by MoveUp(), Reset(), and UpdateAI().

◆ uiThunderTimer

uint32 boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::uiThunderTimer

Definition at line 68 of file boss_jedoga_shadowseeker.cpp.

Referenced by Reset(), and UpdateAI().

◆ volunteerWork

bool boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI::volunteerWork

Definition at line 75 of file boss_jedoga_shadowseeker.cpp.

Referenced by DoAction(), GetData(), and Reset().


The documentation for this struct was generated from the following file: