|
Project SkyFire Core
SkyFire 5.4.8 server core API documentation
|
Public Member Functions | |
| boss_kaelthasAI (Creature *creature) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *summoned) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | PrepareAdvisors () |
| void | Reset () OVERRIDE |
| void | StartEvent () |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint32 | ArcaneDisruption_Timer |
| bool | ChainPyros |
| uint32 | Fireball_Timer |
| uint32 | FlameStrike_Timer |
| uint32 | GravityLapse_Phase |
| uint32 | GravityLapse_Timer |
| bool | InGravityLapse |
| InstanceScript * | instance |
| bool | IsCastingFireball |
| uint64 | m_auiAdvisorGuid [MAX_ADVISORS] |
| uint32 | MindControl_Timer |
| uint32 | NetherBeam_Timer |
| uint32 | NetherVapor_Timer |
| uint32 | Phase |
| uint32 | Phase_Timer |
| uint32 | PhaseSubphase |
| uint32 | Phoenix_Timer |
| uint32 | PyrosCasted |
| uint32 | ShockBarrier_Timer |
| SummonList | summons |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 274 of file boss_kaelthas.cpp.
|
inline |
Definition at line 276 of file boss_kaelthas.cpp.
References WorldObject::GetInstanceScript(), instance, m_auiAdvisorGuid, ScriptedAI::me, ScriptedAI::ScriptedAI(), and summons.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 420 of file boss_kaelthas.cpp.
References DATA_KAELTHASEVENT, instance, OVERRIDE, Phase, and StartEvent().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 448 of file boss_kaelthas.cpp.
References DATA_KAELTHASEVENT, Unit::GetUnit(), instance, m_auiAdvisorGuid, MAX_ADVISORS, ScriptedAI::me, OVERRIDE, SAY_DEATH, summons, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 431 of file boss_kaelthas.cpp.
References NPC_PHOENIX, OVERRIDE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), and summons.
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 426 of file boss_kaelthas.cpp.
References OVERRIDE, SAY_SLAY, and CreatureAI::Talk().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 392 of file boss_kaelthas.cpp.
References ScriptedAI::AttackStart(), CREATURE_Z_ATTACK_RANGE, DATA_KAELTHASEVENT, instance, ScriptedAI::me, OVERRIDE, Phase, SPELL_AURA_MOD_STEALTH, StartEvent(), and UNIT_STATE_STUNNED.
|
inline |
Definition at line 337 of file boss_kaelthas.cpp.
References Unit::GetCreature(), m_auiAdvisorGuid, MAX_ADVISORS, ScriptedAI::me, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
Referenced by Reset(), and StartEvent().
|
inlinevirtual |
Reimplemented from UnitAI.
Definition at line 307 of file boss_kaelthas.cpp.
References ArcaneDisruption_Timer, ChainPyros, DATA_KAELTHASEVENT, Fireball_Timer, FlameStrike_Timer, GravityLapse_Phase, GravityLapse_Timer, InGravityLapse, instance, IsCastingFireball, ScriptedAI::me, MindControl_Timer, NetherBeam_Timer, NetherVapor_Timer, OVERRIDE, Phase, Phoenix_Timer, PrepareAdvisors(), PyrosCasted, ShockBarrier_Timer, summons, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
|
inline |
Definition at line 351 of file boss_kaelthas.cpp.
References ScriptedAI::AttackStart(), DATA_GRANDASTROMANCERCAPERNIAN, DATA_KAELTHASEVENT, DATA_LORDSANGUINAR, DATA_MASTERENGINEERTELONICUS, DATA_THALADREDTHEDARKENER, instance, m_auiAdvisorGuid, ScriptedAI::me, Phase, Phase_Timer, PhaseSubphase, PrepareAdvisors(), SAY_INTRO, SAY_PHASE4_INTRO2, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SF_LOG_ERROR, CreatureAI::Talk(), UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.
Referenced by EnterCombat(), and MoveInLineOfSight().
|
inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 443 of file boss_kaelthas.cpp.
|
inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 467 of file boss_kaelthas.cpp.
References afGravityPos, Creature::AI(), ByteBuffer::append(), ArcaneDisruption_Timer, ScriptedAI::AttackStart(), UnitAI::AttackStart(), CAST_AI, ChainPyros, DATA_KAELTHASEVENT, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreat(), ScriptedAI::DoTeleportPlayer(), Fireball_Timer, FlameStrike_Timer, Unit::GetCreature(), Position::GetOrientation(), Unit::getStandState(), Object::GetTypeId(), Unit::GetUnit(), GravityLapse_Phase, GravityLapse_Timer, ScriptedAI::HealthBelowPct(), IMMUNITY_EFFECT, InGravityLapse, instance, IsCastingFireball, m_auiAdvisorGuid, m_auiSpellSummonWeapon, MAX_ADVISORS, ScriptedAI::me, MindControl_Timer, NetherBeam_Timer, OVERRIDE, Phase, Phase_Timer, PhaseSubphase, Phoenix_Timer, PyrosCasted, Object::RemoveFlag(), SAY_GRAVITYLAPSE, SAY_INTRO_CAPERNIAN, SAY_INTRO_SANGUINAR, SAY_INTRO_TELONICUS, SAY_INTRO_THALADRED, SAY_PHASE2_WEAPON, SAY_PHASE3_ADVANCE, SAY_PHASE4_INTRO2, SAY_PHASE5_NUTS, SAY_SUMMON_PHOENIX, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), Unit::setFaction(), SF_LOG_DEBUG, SF_LOG_ERROR, ShockBarrier_Timer, SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, SPELL_ARCANE_DISRUPTION, SPELL_EFFECT_INTERRUPT_CAST, SPELL_EXPLODE, SPELL_FIREBALL, SPELL_FLAME_STRIKE, SPELL_FULLPOWER, SPELL_GRAVITY_LAPSE, SPELL_GRAVITY_LAPSE_AURA, SPELL_KNOCKBACK, SPELL_NETHER_BEAM, SPELL_NETHER_VAPOR, SPELL_PHOENIX_ANIMATION, SPELL_PYROBLAST, SPELL_SHOCK_BARRIER, SPELL_SUMMON_WEAPONS, CreatureAI::Talk(), TIME_PHASE_2_3, TIME_PHASE_3_4, TYPEID_PLAYER, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_DEAD, and CreatureAI::UpdateVictim().
| uint32 boss_kaelthas::boss_kaelthasAI::ArcaneDisruption_Timer |
Definition at line 285 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_kaelthas::boss_kaelthasAI::ChainPyros |
Definition at line 301 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::Fireball_Timer |
Definition at line 284 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::FlameStrike_Timer |
Definition at line 292 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::GravityLapse_Phase |
Definition at line 289 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::GravityLapse_Timer |
Definition at line 288 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| bool boss_kaelthas::boss_kaelthasAI::InGravityLapse |
Definition at line 299 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* boss_kaelthas::boss_kaelthasAI::instance |
Definition at line 282 of file boss_kaelthas.cpp.
Referenced by boss_kaelthasAI(), EnterCombat(), JustDied(), MoveInLineOfSight(), Reset(), StartEvent(), and UpdateAI().
| bool boss_kaelthas::boss_kaelthasAI::IsCastingFireball |
Definition at line 300 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 boss_kaelthas::boss_kaelthasAI::m_auiAdvisorGuid[MAX_ADVISORS] |
Definition at line 305 of file boss_kaelthas.cpp.
Referenced by boss_kaelthasAI(), JustDied(), PrepareAdvisors(), StartEvent(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::MindControl_Timer |
Definition at line 293 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::NetherBeam_Timer |
Definition at line 290 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::NetherVapor_Timer |
Definition at line 291 of file boss_kaelthas.cpp.
Referenced by Reset().
| uint32 boss_kaelthas::boss_kaelthasAI::Phase |
Definition at line 294 of file boss_kaelthas.cpp.
Referenced by EnterCombat(), MoveInLineOfSight(), Reset(), StartEvent(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::Phase_Timer |
Definition at line 296 of file boss_kaelthas.cpp.
Referenced by StartEvent(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::PhaseSubphase |
Definition at line 295 of file boss_kaelthas.cpp.
Referenced by StartEvent(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::Phoenix_Timer |
Definition at line 286 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::PyrosCasted |
Definition at line 297 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 boss_kaelthas::boss_kaelthasAI::ShockBarrier_Timer |
Definition at line 287 of file boss_kaelthas.cpp.
Referenced by Reset(), and UpdateAI().
| SummonList boss_kaelthas::boss_kaelthasAI::summons |
Definition at line 303 of file boss_kaelthas.cpp.
Referenced by boss_kaelthasAI(), JustDied(), JustSummoned(), Reset(), and SummonedCreatureDespawn().