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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | AttackStart (Unit *victim) OVERRIDE |
| boss_lady_deathwhisperAI (Creature *creature) | |
| void | DamageTaken (Unit *, uint32 &damage) OVERRIDE |
| void | EmpowerCultist () |
| void | EnterCombat (Unit *who) OVERRIDE |
| void | JustDied (Unit *killer) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | KilledUnit (Unit *victim) OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | ReanimateCultist () |
| void | Reset () OVERRIDE |
| void | SetGUID (uint64 guid, int32 id) OVERRIDE |
| void | SpellHitTarget (Unit *target, SpellInfo const *spell) OVERRIDE |
| void | Summon (uint32 entry, const Position &pos) |
| void | SummonWaveP1 () |
| void | SummonWaveP2 () |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| void | EnterCombat (Unit *) OVERRIDE |
| void | ExecuteEvent (uint32) OVERRIDE |
| BossBoundaryMap const * | GetBoundary () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustReachedHome () OVERRIDE |
| void | JustSummoned (Creature *summon) OVERRIDE |
| void | Reset () OVERRIDE |
| void | SummonedCreatureDespawn (Creature *summon) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~BossAI () |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustRespawned () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Private Attributes | |
| uint64 | _darnavanGUID |
| uint8 const | _dominateMindCount |
| bool | _introDone |
| uint64 | _nextVengefulShadeTargetGUID |
| std::deque< uint64 > | _reanimationQueue |
| uint32 | _waveCounter |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from BossAI | |
| void | _DespawnAtEvade () |
| void | _EnterCombat () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _Reset () |
| bool | CheckBoundary (Unit *who) |
| bool | CheckInRoom () |
| void | TeleportCheaters () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 204 of file boss_lady_deathwhisper.cpp.
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inline |
Definition at line 206 of file boss_lady_deathwhisper.cpp.
References _dominateMindCount, _introDone, BossAI::BossAI(), DATA_LADY_DEATHWHISPER, and ScriptedAI::RAID_MODE().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 243 of file boss_lady_deathwhisper.cpp.
References BossAI::events, ScriptedAI::me, OVERRIDE, PHASE_ONE, UNIT_FIELD_FLAGS, and UNIT_FLAG_NON_ATTACKABLE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 344 of file boss_lady_deathwhisper.cpp.
References ScriptedAI::DoStartMovement(), EMOTE_PHASE_2, EVENT_P2_FROSTBOLT, EVENT_P2_FROSTBOLT_VOLLEY, EVENT_P2_SUMMON_SHADE, EVENT_P2_SUMMON_WAVE, EVENT_P2_TOUCH_OF_INSIGNIFICANCE, BossAI::events, IMMUNITY_EFFECT, IMMUNITY_STATE, ScriptedAI::IsHeroic(), ScriptedAI::me, OVERRIDE, PHASE_ONE, PHASE_TWO, POWER_MANA, SAY_PHASE_2, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_MANA_BARRIER, and CreatureAI::Talk().
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inline |
Definition at line 579 of file boss_lady_deathwhisper.cpp.
References UnitAI::DoCast(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, NPC_CULT_ADHERENT, NPC_CULT_FANATIC, SAY_DARK_EMPOWERMENT, SAY_DARK_TRANSFORMATION, Skyfire::Containers::SelectRandomContainerElement(), SPELL_DARK_EMPOWERMENT_T, SPELL_DARK_TRANSFORMATION_T, BossAI::summons, and CreatureAI::Talk().
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 252 of file boss_lady_deathwhisper.cpp.
References DATA_LADY_DEATHWHISPER, DIFFICULTY_10MAN_NORMAL, UnitAI::DoCast(), ScriptedAI::DoStartNoMovement(), CreatureAI::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), EVENT_BERSERK, EVENT_DEATH_AND_DECAY, EVENT_DOMINATE_MIND_H, EVENT_P1_EMPOWER_CULTIST, EVENT_P1_SHADOW_BOLT, EVENT_P1_SUMMON_WAVE, BossAI::events, ScriptedAI::GetDifficulty(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, OVERRIDE, PHASE_ONE, SAY_AGGRO, SPELL_MANA_BARRIER, SPELL_SHADOW_CHANNELING, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 284 of file boss_lady_deathwhisper.cpp.
References _darnavanGUID, BossAI::_JustDied(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), ObjectAccessor::GetCreature(), ObjectAccessor::GetUnit(), BossAI::instance, ScriptedAI::me, GroupReference::next(), NPC_DARNAVAN_CREDIT, NPC_VENGEFUL_SHADE, OVERRIDE, REACT_PASSIVE, SAY_DARNAVAN_RESCUED, SAY_DEATH, SPELL_FULL_HOUSE, BossAI::summons, and CreatureAI::Talk().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 325 of file boss_lady_deathwhisper.cpp.
References _darnavanGUID, BossAI::_JustReachedHome(), DATA_LADY_DEATHWHISPER, FAIL, ObjectAccessor::GetCreature(), BossAI::instance, ScriptedAI::me, OVERRIDE, and BossAI::summons.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 370 of file boss_lady_deathwhisper.cpp.
References _darnavanGUID, _nextVengefulShadeTargetGUID, ObjectAccessor::GetUnit(), ScriptedAI::me, NPC_DARNAVAN, NPC_REANIMATED_ADHERENT, NPC_REANIMATED_FANATIC, NPC_VENGEFUL_SHADE, OVERRIDE, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_ADHERENT_S_DETERMINATION, SPELL_FANATIC_S_DETERMINATION, and BossAI::summons.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 338 of file boss_lady_deathwhisper.cpp.
References OVERRIDE, SAY_KILL, CreatureAI::Talk(), and TYPEID_PLAYER.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 226 of file boss_lady_deathwhisper.cpp.
References _introDone, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_4, EVENT_INTRO_5, EVENT_INTRO_6, EVENT_INTRO_7, BossAI::events, ScriptedAI::me, OVERRIDE, PHASE_INTRO, SAY_INTRO_1, and CreatureAI::Talk().
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inline |
Definition at line 548 of file boss_lady_deathwhisper.cpp.
References _reanimationQueue, UnitAI::DoCast(), ObjectAccessor::GetCreature(), ScriptedAI::me, SAY_ANIMATE_DEAD, SPELL_DARK_MARTYRDOM_T, and CreatureAI::Talk().
Referenced by UpdateAI().
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 211 of file boss_lady_deathwhisper.cpp.
References _darnavanGUID, _nextVengefulShadeTargetGUID, BossAI::_Reset(), _waveCounter, UnitAI::DoCast(), BossAI::events, IMMUNITY_EFFECT, IMMUNITY_STATE, ScriptedAI::me, OVERRIDE, PHASE_ONE, POWER_MANA, SPELL_AURA_MOD_TAUNT, SPELL_BERSERK, SPELL_EFFECT_ATTACK_ME, SPELL_MANA_BARRIER, and SPELL_SHADOW_CHANNELING.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 539 of file boss_lady_deathwhisper.cpp.
References _reanimationQueue, EVENT_P1_REANIMATE_CULTIST, BossAI::events, GUID_CULTIST, OVERRIDE, and PHASE_ONE.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 563 of file boss_lady_deathwhisper.cpp.
References Position::GetPosition(), ScriptedAI::me, NPC_CULT_FANATIC, NPC_REANIMATED_ADHERENT, NPC_REANIMATED_FANATIC, OVERRIDE, SPELL_DARK_MARTYRDOM_T, TEMPSUMMON_CORPSE_TIMED_DESPAWN, and Unit::ToTempSummon().
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inline |
Definition at line 533 of file boss_lady_deathwhisper.cpp.
References ScriptedAI::me, SPELL_TELEPORT_VISUAL, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by SummonWaveP1(), and SummonWaveP2().
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inline |
Definition at line 492 of file boss_lady_deathwhisper.cpp.
References _waveCounter, ScriptedAI::Is25ManRaid(), NPC_DARNAVAN, QUEST_DEPROGRAMMING, sPoolMgr, Summon(), SummonEntries, and SummonPositions.
Referenced by UpdateAI().
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inline |
Definition at line 517 of file boss_lady_deathwhisper.cpp.
References _waveCounter, ScriptedAI::Is25ManRaid(), Summon(), SummonEntries, and SummonPositions.
Referenced by UpdateAI().
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 393 of file boss_lady_deathwhisper.cpp.
References _dominateMindCount, _nextVengefulShadeTargetGUID, BossAI::CheckInRoom(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EmpowerCultist(), EVENT_BERSERK, EVENT_DEATH_AND_DECAY, EVENT_DOMINATE_MIND_H, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_4, EVENT_INTRO_5, EVENT_INTRO_6, EVENT_INTRO_7, EVENT_P1_EMPOWER_CULTIST, EVENT_P1_REANIMATE_CULTIST, EVENT_P1_SHADOW_BOLT, EVENT_P1_SUMMON_WAVE, EVENT_P2_FROSTBOLT, EVENT_P2_FROSTBOLT_VOLLEY, EVENT_P2_SUMMON_SHADE, EVENT_P2_SUMMON_WAVE, EVENT_P2_TOUCH_OF_INSIGNIFICANCE, BossAI::events, ScriptedAI::IsHeroic(), ScriptedAI::me, OVERRIDE, PHASE_INTRO, PHASE_ONE, PHASE_TWO, ReanimateCultist(), SAY_BERSERK, SAY_DOMINATE_MIND, SAY_INTRO_2, SAY_INTRO_3, SAY_INTRO_4, SAY_INTRO_5, SAY_INTRO_6, SAY_INTRO_7, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_DEATH_AND_DECAY, SPELL_DOMINATE_MIND_H, SPELL_FROSTBOLT, SPELL_FROSTBOLT_VOLLEY, SPELL_MANA_BARRIER, SPELL_SHADOW_BOLT, SPELL_SUMMON_SHADE, SPELL_TOUCH_OF_INSIGNIFICANCE, SummonWaveP1(), SummonWaveP2(), CreatureAI::Talk(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
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private |
Definition at line 602 of file boss_lady_deathwhisper.cpp.
Referenced by JustDied(), JustReachedHome(), JustSummoned(), and Reset().
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private |
Definition at line 605 of file boss_lady_deathwhisper.cpp.
Referenced by boss_lady_deathwhisperAI(), and UpdateAI().
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private |
Definition at line 606 of file boss_lady_deathwhisper.cpp.
Referenced by boss_lady_deathwhisperAI(), and MoveInLineOfSight().
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Definition at line 601 of file boss_lady_deathwhisper.cpp.
Referenced by JustSummoned(), Reset(), and UpdateAI().
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private |
Definition at line 603 of file boss_lady_deathwhisper.cpp.
Referenced by ReanimateCultist(), and SetGUID().
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private |
Definition at line 604 of file boss_lady_deathwhisper.cpp.
Referenced by Reset(), SummonWaveP1(), and SummonWaveP2().