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SkyFire 5.4.8 server core API documentation
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boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI Struct Reference
Inheritance diagram for boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI:
Collaboration diagram for boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI:

Public Member Functions

void AttackStart (Unit *) OVERRIDE
 boss_valithria_dreamwalkerAI (Creature *creature)
void DamageTaken (Unit *, uint32 &damage) OVERRIDE
void DoAction (int32 action) OVERRIDE
uint32 GetData (uint32 type) const OVERRIDE
void HealReceived (Unit *healer, uint32 &heal) OVERRIDE
void InitializeAI () OVERRIDE
void JustSummoned (Creature *summon) OVERRIDE
void Reset () OVERRIDE
void SpellHit (Unit *, SpellInfo const *spell) OVERRIDE
void SummonedCreatureDespawn (Creature *summon) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void EnterEvadeMode ()
virtual bool IsEscorted ()
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
virtual void JustRespawned ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Private Attributes

bool _done
EventMap _events
InstanceScript_instance
bool _justDied
uint32 _missedPortals
bool _over75PercentTalkDone
uint32 const _portalCount
uint32 _spawnHealth
bool _under25PercentTalkDone

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 268 of file boss_valithria_dreamwalker.cpp.

Constructor & Destructor Documentation

◆ boss_valithria_dreamwalkerAI()

boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI ( Creature * creature)
inline

Member Function Documentation

◆ AttackStart()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::AttackStart ( Unit * )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 303 of file boss_valithria_dreamwalker.cpp.

References OVERRIDE.

◆ DamageTaken()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken ( Unit * ,
uint32 & damage )
inlinevirtual

◆ DoAction()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DoAction ( int32 action)
inlinevirtual

◆ GetData()

uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::GetData ( uint32 type) const
inlinevirtual

Reimplemented from UnitAI.

Definition at line 451 of file boss_valithria_dreamwalker.cpp.

References _missedPortals, MISSED_PORTALS, and OVERRIDE.

◆ HealReceived()

◆ InitializeAI()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::InitializeAI ( )
inlinevirtual

Reimplemented from UnitAI.

Definition at line 275 of file boss_valithria_dreamwalker.cpp.

References _spawnHealth, ScriptedAI::me, OVERRIDE, Reset(), and sObjectMgr.

◆ JustSummoned()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::JustSummoned ( Creature * summon)
inlinevirtual

◆ Reset()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset ( )
inlinevirtual

◆ SpellHit()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit ( Unit * ,
SpellInfo const * spell )
inlinevirtual

◆ SummonedCreatureDespawn()

void boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn ( Creature * summon)
inlinevirtual

Reimplemented from CreatureAI.

Definition at line 407 of file boss_valithria_dreamwalker.cpp.

References _missedPortals, MISSED_PORTALS, NPC_DREAM_PORTAL, NPC_NIGHTMARE_PORTAL, and OVERRIDE.

◆ UpdateAI()

Member Data Documentation

◆ _done

bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_done
private

Definition at line 468 of file boss_valithria_dreamwalker.cpp.

Referenced by HealReceived(), and Reset().

◆ _events

EventMap boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_events
private

Definition at line 460 of file boss_valithria_dreamwalker.cpp.

Referenced by DoAction(), HealReceived(), and UpdateAI().

◆ _instance

InstanceScript* boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_instance
private

◆ _justDied

bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_justDied
private

Definition at line 467 of file boss_valithria_dreamwalker.cpp.

Referenced by DamageTaken(), and Reset().

◆ _missedPortals

uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_missedPortals
private

Definition at line 464 of file boss_valithria_dreamwalker.cpp.

Referenced by GetData(), Reset(), and SummonedCreatureDespawn().

◆ _over75PercentTalkDone

bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_over75PercentTalkDone
private

Definition at line 466 of file boss_valithria_dreamwalker.cpp.

Referenced by HealReceived(), and Reset().

◆ _portalCount

uint32 const boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_portalCount
private

Definition at line 463 of file boss_valithria_dreamwalker.cpp.

Referenced by boss_valithria_dreamwalkerAI(), and UpdateAI().

◆ _spawnHealth

uint32 boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_spawnHealth
private

Definition at line 462 of file boss_valithria_dreamwalker.cpp.

Referenced by InitializeAI(), and Reset().

◆ _under25PercentTalkDone

bool boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::_under25PercentTalkDone
private

Definition at line 465 of file boss_valithria_dreamwalker.cpp.

Referenced by DamageTaken(), and Reset().


The documentation for this struct was generated from the following file: