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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include <hyjalAI.h>
Classes | |
| struct | Spell |
Public Member Functions | |
| void | DeSpawnVeins () |
| void | DoOverrun (uint32 faction, const uint32 diff) |
| void | EnterCombat (Unit *) |
| void | EnterEvadeMode () |
| uint32 | GetInstanceData (uint32 Event) |
| void | HideNearPos (float x, float y) |
| hyjalAI (Creature *creature) | |
| void | JustDied (Unit *) |
| void | JustSummoned (Creature *summoned) |
| void | MoveInLineOfSight (Unit *who) |
| void | Reset () |
| void | RespawnNearPos (float x, float y) |
| void | Retreat () |
| void | SetFaction (uint32 _faction) |
| void | SpawnVeins () |
| void | StartEvent (Player *player) |
| void | SummonCreature (uint32 entry, float Base[4][3]) |
| void | SummonedCreatureDespawn (Creature *summoned) |
| void | SummonNextWave (const Wave wave[18], uint32 Count, float Base[4][3]) |
| void | UpdateAI (uint32 diff) |
| == Triggered Actions Requested ================== | |
| void | WaypointReached (uint32 waypointId) |
| Public Member Functions inherited from npc_escortAI | |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| void | AttackStart (Unit *who) OVERRIDE |
| void | EnterEvadeMode () OVERRIDE |
| bool | GetAttack () const |
| uint64 | GetEventStarterGUID () const |
| float | GetMaxPlayerDistance () const |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| bool | HasEscortState (uint32 escortState) const |
| virtual bool | IsEscorted () OVERRIDE |
| void | JustDied (Unit *) OVERRIDE |
| void | JustRespawned () OVERRIDE |
| void | MoveInLineOfSight (Unit *who) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| npc_escortAI (Creature *creature) | |
| void | ReturnToLastPoint () |
| void | SetCanAttack (bool attack) |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| void | SetEscortPaused (bool on) |
| void | SetMaxPlayerDistance (float newMax) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| void | SetRun (bool on=true) |
| void | Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual void | UpdateEscortAI (uint32 const diff) |
| virtual void | WaypointStart (uint32) |
| ~npc_escortAI () | |
| Public Member Functions inherited from ScriptedAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &) OVERRIDE |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| float | DoGetThreat (Unit *unit) |
| void | DoModifyThreatPercent (Unit *unit, int32 pct) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoResetThreat () |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime) |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoTeleportAll (float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| template<class T> | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic5) const |
| void | EnterCombat (Unit *) OVERRIDE |
| bool | EnterEvadeIfOutOfCombatArea (uint32 const diff) |
| void | ExecuteEvent (uint32) OVERRIDE |
| DifficultyID | GetDifficulty () const |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| bool | HealthAbovePct (uint32 pct) const |
| bool | HealthBelowPct (uint32 pct) const |
| bool | Is25ManRaid () const |
| bool | IsCombatMovementAllowed () const |
| bool | IsHeroic () const |
| void | JustDied (Unit *) OVERRIDE |
| void | JustSummoned (Creature *) OVERRIDE |
| void | KilledUnit (Unit *) OVERRIDE |
| void | MovementInform (uint32, uint32) OVERRIDE |
| void | OnPossess (bool) |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const |
| template<class T> | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const |
| void | Reset () OVERRIDE |
| ScriptedAI (Creature *creature) | |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetCombatMovement (bool allowMovement) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SpellHit (Unit *, SpellInfo const *) OVERRIDE |
| void | SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE |
| void | SummonedCreatureDespawn (Creature *) OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| virtual | ~ScriptedAI () |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| uint64 | BossGUID [2] |
| bool | bRetreat |
| uint32 | CheckTimer |
| bool | Debug |
| bool | DoHide |
| bool | DoMassTeleport |
| bool | DoRespawn |
| uint64 | DummyGuid |
| uint32 | EnemyCount |
| bool | EventBegun |
| uint32 | Faction |
| bool | FirstBossDead |
| uint8 | InfernalCount |
| uint32 | InfernalPoint |
| InstanceScript * | instance |
| bool | IsDummy |
| uint32 | MassTeleportTimer |
| uint32 | NextWaveTimer |
| bool | Overrun |
| uint32 | OverrunCounter |
| uint32 | OverrunCounter2 |
| uint64 | PlayerGUID |
| uint32 | RespawnTimer |
| uint32 | RetreatTimer |
| bool | SecondBossDead |
| struct hyjalAI::Spell | Spells [HYJAL_AI_MAX_SPELLS] |
| bool | Summon |
| SummonList | Summons |
| bool | Teleported |
| uint32 | TeleportTimer |
| uint64 | VeinGUID [14] |
| bool | VeinsSpawned [2] |
| bool | WaitForTeleport |
| uint32 | WaveCount |
| Public Attributes inherited from ScriptedAI | |
| bool | IsFleeing |
| Creature * | me |
Private Attributes | |
| uint32 | SpellTimer [3] |
Additional Inherited Members | |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
| hyjalAI::hyjalAI | ( | Creature * | creature | ) |
Definition at line 305 of file hyjalAI.cpp.
References DoHide, DoMassTeleport, DoRespawn, WorldObject::GetInstanceScript(), InfernalCount, InfernalPoint, instance, MassTeleportTimer, ScriptedAI::me, npc_escortAI::npc_escortAI(), Overrun, OverrunCounter, OverrunCounter2, RespawnTimer, Summons, Teleported, TeleportTimer, VeinGUID, VeinsSpawned, and WaitForTeleport.
Referenced by DeSpawnVeins(), Retreat(), and WaypointReached().
| void hyjalAI::DeSpawnVeins | ( | ) |
Definition at line 668 of file hyjalAI.cpp.
References Creature::AI(), CAST_AI, DATA_JAINAPROUDMOORE, DATA_THRALL, Faction, Unit::GetCreature(), hyjalAI(), instance, ScriptedAI::me, and VeinGUID.
Referenced by npc_thrall::OnGossipSelect(), and StartEvent().
Definition at line 991 of file hyjalAI.cpp.
References ABOMINATION, Creature::AI(), AllianceBase, AllianceFirePos, AllianceOverrunGargPos, bRetreat, CAST_AI, Skyfire::ComputeCellCoord(), UnitAI::DoCast(), Faction, GARGOYLE, GHOUL, GIANT_INFERNAL, GO_ROARING_FLAME, HordeBase, HordeFirePos, InfernalSPWP, ScriptedAI::me, Overrun, RetreatTimer, WorldObject::setActive(), Creature::SetHomePosition(), Cell::SetNoCreate(), SPELL_TELEPORT_VISUAL, Teleported, TeleportTimer, TEMPSUMMON_MANUAL_DESPAWN, UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, npc_escortAI::UpdateAI(), Cell::Visit(), and WaitForTeleport.
Referenced by UpdateAI().
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Reimplemented from CreatureAI.
Definition at line 417 of file hyjalAI.cpp.
References ATTACKED, HYJAL_AI_MAX_SPELLS, IsDummy, Spells, SpellTimer, and CreatureAI::Talk().
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Reimplemented from CreatureAI.
Definition at line 403 of file hyjalAI.cpp.
References JAINA, and ScriptedAI::me.
Referenced by npc_jaina_proudmoore::GetAI(), npc_thrall::GetAI(), and npc_tyrande_whisperwind::GetAI().
Definition at line 599 of file hyjalAI.cpp.
References ERROR_INST_DATA, instance, and SF_LOG_ERROR.
Referenced by npc_jaina_proudmoore::OnGossipHello(), npc_thrall::OnGossipHello(), and npc_tyrande_whisperwind::OnGossipHello().
| void hyjalAI::HideNearPos | ( | float | x, |
| float | y ) |
Definition at line 900 of file hyjalAI.cpp.
References Skyfire::ComputeCellCoord(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().
Referenced by UpdateAI().
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Reimplemented from CreatureAI.
Definition at line 877 of file hyjalAI.cpp.
References DATA_ANETHERONEVENT, DATA_AZGALOREVENT, DATA_KAZROGALEVENT, DATA_RAGEWINTERCHILLEVENT, DATA_RESET_RAIDDAMAGE, DEATH, DoRespawn, IN_PROGRESS, instance, IsDummy, ScriptedAI::me, NOT_STARTED, RespawnTimer, Summons, and CreatureAI::Talk().
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Reimplemented from CreatureAI.
Definition at line 427 of file hyjalAI.cpp.
References IsDummy, and npc_escortAI::MoveInLineOfSight().
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Reimplemented from UnitAI.
Definition at line 337 of file hyjalAI.cpp.
References BossGUID, bRetreat, CheckTimer, DATA_ALLIANCE_RETREAT, DATA_RESET_TRASH_COUNT, Debug, UnitAI::DoCast(), DoHide, EnemyCount, ERROR_INST_DATA, EventBegun, Faction, FirstBossDead, HYJAL_AI_MAX_SPELLS, instance, IsDummy, JAINA, ScriptedAI::me, NextWaveTimer, PlayerGUID, RetreatTimer, SecondBossDead, SF_LOG_ERROR, SPELL_BRILLIANCE_AURA, Spells, Summon, THRALL, TYRANDE, UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, WaveCount, WORLD_STATE_ENEMY, WORLD_STATE_ENEMYCOUNT, and WORLD_STATE_WAVES.
Referenced by npc_jaina_proudmoore::GetAI(), npc_thrall::GetAI(), and npc_tyrande_whisperwind::GetAI().
| void hyjalAI::RespawnNearPos | ( | float | x, |
| float | y ) |
Definition at line 924 of file hyjalAI.cpp.
References Skyfire::ComputeCellCoord(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().
Referenced by UpdateAI().
| void hyjalAI::Retreat | ( | ) |
Definition at line 608 of file hyjalAI.cpp.
References npc_escortAI::AddWaypoint(), Creature::AI(), CAST_AI, DATA_ALLIANCE_RETREAT, DATA_HORDE_RETREAT, DummyGuid, Faction, Object::GetGUID(), hyjalAI(), instance, JAINA, JainaDummySpawn, JainaWPs, ScriptedAI::me, Overrun, Object::RemoveFlag(), npc_escortAI::SetDespawnAtEnd(), SpawnVeins(), SPECIAL, npc_escortAI::Start(), TEMPSUMMON_TIMED_DESPAWN, TYPE_RETREAT, UNIT_FIELD_NPC_FLAGS, and UNIT_NPC_FLAG_GOSSIP.
Referenced by npc_jaina_proudmoore::OnGossipSelect(), and npc_thrall::OnGossipSelect().
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| void hyjalAI::SpawnVeins | ( | ) |
Definition at line 642 of file hyjalAI.cpp.
References Faction, Object::GetGUID(), GO_ANCIENT_VEIN, ScriptedAI::me, VeinGUID, VeinPos, and VeinsSpawned.
Referenced by Retreat().
| void hyjalAI::StartEvent | ( | Player * | player | ) |
Definition at line 576 of file hyjalAI.cpp.
References BEGIN, CheckTimer, DeSpawnVeins(), EventBegun, Object::GetGUID(), instance, IsDummy, ScriptedAI::me, NextWaveTimer, PlayerGUID, Summon, CreatureAI::Talk(), UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, WORLD_STATE_ENEMY, WORLD_STATE_ENEMYCOUNT, and WORLD_STATE_WAVES.
Referenced by npc_jaina_proudmoore::OnGossipSelect(), and npc_thrall::OnGossipSelect().
| void hyjalAI::SummonCreature | ( | uint32 | entry, |
| float | Base[4][3] ) |
Definition at line 435 of file hyjalAI.cpp.
References ABOMINATION, Creature::AI(), ANETHERON, AZGALOR, BANSHEE, BossGUID, CAST_AI, CheckTimer, CRYPT_FIEND, DATA_RAIDDAMAGE, EnemyCount, FEL_STALKER, FirstBossDead, FROST_WYRM, GARGOYLE, Object::GetGUID(), GHOUL, GIANT_INFERNAL, InfernalCount, InfernalPos, instance, Creature::isWorldBoss(), KAZROGAL, ScriptedAI::me, MINRAIDDAMAGE, NECROMANCER, RAGE_WINTERCHILL, WorldObject::setActive(), Creature::SetDisableReputationGain(), Unit::SetWalk(), SPAWN_GARG_GATE, SPAWN_NEAR_TOWER, SPAWN_WYRM_GATE, SpawnLoc, SpawnPointSpecial, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and WaveCount.
Referenced by SummonNextWave().
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Definition at line 521 of file hyjalAI.cpp.
References CheckTimer, DATA_TRASH, Debug, EnemyCount, ERROR_INST_DATA, FirstBossDead, InfernalCount, instance, NextWaveTimer, RALLY, SF_LOG_DEBUG, SF_LOG_ERROR, Summon, SummonCreature(), CreatureAI::Talk(), Wave::WaveTimer, WORLD_STATE_ENEMY, WORLD_STATE_ENEMYCOUNT, and WORLD_STATE_WAVES.
Referenced by UpdateAI().
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== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 697 of file hyjalAI.cpp.
References AllianceBase, AllianceFirePos, AllianceWaves, BossGUID, bRetreat, CheckTimer, DATA_ALLIANCE_RETREAT, DATA_HORDE_RETREAT, DATA_TRASH, UnitAI::DoCast(), DoHide, DoMassTeleport, UnitAI::DoMeleeAttackIfReady(), DoOverrun(), DoRespawn, EnemyCount, EventBegun, Faction, FirstBossDead, Unit::GetUnit(), GO_ROARING_FLAME, HideNearPos(), HordeBase, HordeFirePos, HordeWaves, HYJAL_AI_MAX_SPELLS, INCOMING, instance, Unit::IsAlive(), IsDummy, JAINA, MassTeleportTimer, ScriptedAI::me, NextWaveTimer, Overrun, RespawnNearPos(), RespawnTimer, RetreatTimer, SecondBossDead, SELECT_TARGET_RANDOM, UnitAI::SelectTarget(), SPELL_MASS_TELEPORT, Spells, SpellTimer, SUCCESS, Summon, SummonNextWave(), CreatureAI::Talk(), TARGETTYPE_RANDOM, TARGETTYPE_SELF, TARGETTYPE_VICTIM, THRALL, UNIT_FIELD_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP, CreatureAI::UpdateVictim(), WaveCount, and WORLD_STATE_ENEMY.
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Implements npc_escortAI.
Definition at line 936 of file hyjalAI.cpp.
References CAST_AI, Skyfire::ComputeCellCoord(), UnitAI::DoCast(), DoMassTeleport, DummyGuid, Unit::GetCreature(), hyjalAI(), IDLE_MOTION_TYPE, JAINA, LANG_UNIVERSAL, MassTeleportTimer, ScriptedAI::me, Cell::SetNoCreate(), SPELL_MASS_TELEPORT, TeleportTimer, THRALL, Cell::Visit(), WaitForTeleport, and YELL_HURRY.
| uint64 hyjalAI::BossGUID[2] |
Definition at line 149 of file hyjalAI.h.
Referenced by Reset(), SummonCreature(), and UpdateAI().
| bool hyjalAI::bRetreat |
Definition at line 163 of file hyjalAI.h.
Referenced by DoOverrun(), Reset(), and UpdateAI().
| uint32 hyjalAI::CheckTimer |
Definition at line 154 of file hyjalAI.h.
Referenced by Reset(), StartEvent(), SummonCreature(), SummonNextWave(), and UpdateAI().
| bool hyjalAI::Debug |
Definition at line 164 of file hyjalAI.h.
Referenced by npc_jaina_proudmoore::OnGossipSelect(), npc_thrall::OnGossipSelect(), Reset(), and SummonNextWave().
| bool hyjalAI::DoHide |
Definition at line 177 of file hyjalAI.h.
Referenced by hyjalAI(), Reset(), and UpdateAI().
| bool hyjalAI::DoMassTeleport |
Definition at line 180 of file hyjalAI.h.
Referenced by hyjalAI(), UpdateAI(), and WaypointReached().
| bool hyjalAI::DoRespawn |
Definition at line 176 of file hyjalAI.h.
Referenced by hyjalAI(), JustDied(), and UpdateAI().
| uint64 hyjalAI::DummyGuid |
Definition at line 181 of file hyjalAI.h.
Referenced by Retreat(), and WaypointReached().
| uint32 hyjalAI::EnemyCount |
Definition at line 156 of file hyjalAI.h.
Referenced by Reset(), SummonCreature(), SummonNextWave(), and UpdateAI().
| bool hyjalAI::EventBegun |
Definition at line 159 of file hyjalAI.h.
Referenced by npc_jaina_proudmoore::OnGossipHello(), npc_thrall::OnGossipHello(), Reset(), StartEvent(), and UpdateAI().
| uint32 hyjalAI::Faction |
Definition at line 155 of file hyjalAI.h.
Referenced by DeSpawnVeins(), DoOverrun(), Reset(), Retreat(), SetFaction(), SpawnVeins(), and UpdateAI().
| bool hyjalAI::FirstBossDead |
Definition at line 160 of file hyjalAI.h.
Referenced by npc_jaina_proudmoore::OnGossipSelect(), npc_thrall::OnGossipSelect(), Reset(), SummonCreature(), SummonNextWave(), and UpdateAI().
| uint8 hyjalAI::InfernalCount |
Definition at line 166 of file hyjalAI.h.
Referenced by hyjalAI(), SummonCreature(), and SummonNextWave().
| InstanceScript* hyjalAI::instance |
Definition at line 146 of file hyjalAI.h.
Referenced by DeSpawnVeins(), GetInstanceData(), hyjalAI(), JustDied(), Reset(), Retreat(), StartEvent(), SummonCreature(), SummonNextWave(), and UpdateAI().
| bool hyjalAI::IsDummy |
Definition at line 178 of file hyjalAI.h.
Referenced by EnterCombat(), JustDied(), MoveInLineOfSight(), Reset(), StartEvent(), and UpdateAI().
| uint32 hyjalAI::MassTeleportTimer |
Definition at line 179 of file hyjalAI.h.
Referenced by hyjalAI(), UpdateAI(), and WaypointReached().
| uint32 hyjalAI::NextWaveTimer |
Definition at line 152 of file hyjalAI.h.
Referenced by Reset(), StartEvent(), SummonNextWave(), and UpdateAI().
| bool hyjalAI::Overrun |
Definition at line 168 of file hyjalAI.h.
Referenced by DoOverrun(), hyjalAI(), Retreat(), and UpdateAI().
| uint64 hyjalAI::PlayerGUID |
Definition at line 148 of file hyjalAI.h.
Referenced by Reset(), and StartEvent().
| uint32 hyjalAI::RespawnTimer |
Definition at line 175 of file hyjalAI.h.
Referenced by hyjalAI(), JustDied(), and UpdateAI().
| uint32 hyjalAI::RetreatTimer |
Definition at line 157 of file hyjalAI.h.
Referenced by DoOverrun(), Reset(), and UpdateAI().
| bool hyjalAI::SecondBossDead |
Definition at line 161 of file hyjalAI.h.
Referenced by Reset(), and UpdateAI().
| struct hyjalAI::Spell hyjalAI::Spells[HYJAL_AI_MAX_SPELLS] |
Referenced by EnterCombat(), npc_jaina_proudmoore::GetAI(), npc_thrall::GetAI(), Reset(), and UpdateAI().
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private |
Definition at line 191 of file hyjalAI.h.
Referenced by EnterCombat(), and UpdateAI().
| bool hyjalAI::Summon |
Definition at line 162 of file hyjalAI.h.
Referenced by Reset(), StartEvent(), SummonNextWave(), and UpdateAI().
| SummonList hyjalAI::Summons |
Definition at line 167 of file hyjalAI.h.
Referenced by hyjalAI(), JustDied(), JustSummoned(), and SummonedCreatureDespawn().
| bool hyjalAI::Teleported |
Definition at line 169 of file hyjalAI.h.
Referenced by DoOverrun(), and hyjalAI().
| uint32 hyjalAI::TeleportTimer |
Definition at line 171 of file hyjalAI.h.
Referenced by DoOverrun(), hyjalAI(), and WaypointReached().
| uint64 hyjalAI::VeinGUID[14] |
Definition at line 150 of file hyjalAI.h.
Referenced by DeSpawnVeins(), hyjalAI(), and SpawnVeins().
| bool hyjalAI::VeinsSpawned[2] |
Definition at line 165 of file hyjalAI.h.
Referenced by hyjalAI(), and SpawnVeins().
| bool hyjalAI::WaitForTeleport |
Definition at line 170 of file hyjalAI.h.
Referenced by DoOverrun(), hyjalAI(), and WaypointReached().
| uint32 hyjalAI::WaveCount |
Definition at line 153 of file hyjalAI.h.
Referenced by npc_jaina_proudmoore::OnGossipSelect(), npc_thrall::OnGossipSelect(), Reset(), SummonCreature(), and UpdateAI().