Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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hyjalAI Struct Reference

#include <hyjalAI.h>

Inheritance diagram for hyjalAI:
Collaboration diagram for hyjalAI:

Classes

struct  Spell

Public Member Functions

void DeSpawnVeins ()
void DoOverrun (uint32 faction, const uint32 diff)
void EnterCombat (Unit *)
void EnterEvadeMode ()
uint32 GetInstanceData (uint32 Event)
void HideNearPos (float x, float y)
 hyjalAI (Creature *creature)
void JustDied (Unit *)
void JustSummoned (Creature *summoned)
void MoveInLineOfSight (Unit *who)
void Reset ()
void RespawnNearPos (float x, float y)
void Retreat ()
void SetFaction (uint32 _faction)
void SpawnVeins ()
void StartEvent (Player *player)
void SummonCreature (uint32 entry, float Base[4][3])
void SummonedCreatureDespawn (Creature *summoned)
void SummonNextWave (const Wave wave[18], uint32 Count, float Base[4][3])
void UpdateAI (uint32 diff)
 == Triggered Actions Requested ==================
void WaypointReached (uint32 waypointId)
Public Member Functions inherited from npc_escortAI
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
void AttackStart (Unit *who) OVERRIDE
void EnterEvadeMode () OVERRIDE
bool GetAttack () const
uint64 GetEventStarterGUID () const
float GetMaxPlayerDistance () const
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
bool HasEscortState (uint32 escortState) const
virtual bool IsEscorted () OVERRIDE
void JustDied (Unit *) OVERRIDE
void JustRespawned () OVERRIDE
void MoveInLineOfSight (Unit *who) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
 npc_escortAI (Creature *creature)
void ReturnToLastPoint ()
void SetCanAttack (bool attack)
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
void SetEscortPaused (bool on)
void SetMaxPlayerDistance (float newMax)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
void SetRun (bool on=true)
void Start (bool isActiveAttacker=true, bool run=false, uint64 playerGUID=0, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual void UpdateEscortAI (uint32 const diff)
virtual void WaypointStart (uint32)
 ~npc_escortAI ()
Public Member Functions inherited from ScriptedAI
void AttackStart (Unit *) OVERRIDE
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) OVERRIDE
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, TempSummonType type, uint32 despawntime)
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoTeleportAll (float x, float y, float z, float o)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportTo (float const pos[4])
void DoTeleportTo (float x, float y, float z, uint32 time=0)
template<class T>
const T & DUNGEON_MODE (const T &normal5, const T &heroic5) const
void EnterCombat (Unit *) OVERRIDE
bool EnterEvadeIfOutOfCombatArea (uint32 const diff)
void ExecuteEvent (uint32) OVERRIDE
DifficultyID GetDifficulty () const
PlayerGetPlayerAtMinimumRange (float minRange)
bool HealthAbovePct (uint32 pct) const
bool HealthBelowPct (uint32 pct) const
bool Is25ManRaid () const
bool IsCombatMovementAllowed () const
bool IsHeroic () const
void JustDied (Unit *) OVERRIDE
void JustSummoned (Creature *) OVERRIDE
void KilledUnit (Unit *) OVERRIDE
void MovementInform (uint32, uint32) OVERRIDE
void OnPossess (bool)
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &flex, const T &lfr) const
template<class T>
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25, const T &flex, const T &lfr) const
void Reset () OVERRIDE
 ScriptedAI (Creature *creature)
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetCombatMovement (bool allowMovement)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SpellHit (Unit *, SpellInfo const *) OVERRIDE
void SpellHitTarget (Unit *, SpellInfo const *) OVERRIDE
void SummonedCreatureDespawn (Creature *) OVERRIDE
void UpdateAI (uint32 diff) OVERRIDE
 == Triggered Actions Requested ==================
virtual ~ScriptedAI ()
Public Member Functions inherited from CreatureAI
virtual void AttackedBy (Unit *)
virtual bool CanRespawn ()
virtual bool CanSeeAlways (WorldObject const *)
bool CanSeeEvenInPassiveMode () const
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 CreatureAI (Creature *creature)
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void IsSummonedBy (Unit *)
virtual void JustReachedHome ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void OnCharmed (bool apply)
virtual void OnSpellClick (Unit *, bool &)
virtual void OwnerAttacked (Unit *)
virtual void OwnerAttackedBy (Unit *)
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual void ReceiveEmote (Player *, uint32)
void SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode)
virtual void SummonedCreatureDies (Creature *, Unit *)
void Talk (uint8 id, WorldObject const *whisperTarget=NULL)
virtual ~CreatureAI ()
Public Member Functions inherited from UnitAI
void AttackStartCaster (Unit *victim, float dist)
virtual bool CanAIAttack (Unit const *) const
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DoAction (int32)
void DoAddAuraToAllHostilePlayers (uint32 spellid)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
virtual uint32 GetData (uint32) const
virtual uint64 GetGUID (int32=0) const
virtual void HealDone (Unit *, uint32 &)
virtual void HealReceived (Unit *, uint32 &)
virtual void InitializeAI ()
virtual bool OnGossipHello (Player *player)
template<class PREDICATE>
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE>
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
virtual void SetData (uint32, uint32)
virtual void SetGUID (uint64, int32=0)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)
virtual void SpellInterrupted (uint32, uint32)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sQuestSelect (Player *, Quest const *)
 UnitAI (Unit *unit)
virtual ~UnitAI ()

Public Attributes

uint64 BossGUID [2]
bool bRetreat
uint32 CheckTimer
bool Debug
bool DoHide
bool DoMassTeleport
bool DoRespawn
uint64 DummyGuid
uint32 EnemyCount
bool EventBegun
uint32 Faction
bool FirstBossDead
uint8 InfernalCount
uint32 InfernalPoint
InstanceScriptinstance
bool IsDummy
uint32 MassTeleportTimer
uint32 NextWaveTimer
bool Overrun
uint32 OverrunCounter
uint32 OverrunCounter2
uint64 PlayerGUID
uint32 RespawnTimer
uint32 RetreatTimer
bool SecondBossDead
struct hyjalAI::Spell Spells [HYJAL_AI_MAX_SPELLS]
bool Summon
SummonList Summons
bool Teleported
uint32 TeleportTimer
uint64 VeinGUID [14]
bool VeinsSpawned [2]
bool WaitForTeleport
uint32 WaveCount
Public Attributes inherited from ScriptedAI
bool IsFleeing
Creatureme

Private Attributes

uint32 SpellTimer [3]

Additional Inherited Members

Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
Protected Member Functions inherited from CreatureAI
bool _EnterEvadeMode ()
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetGazeOn (Unit *target)
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
Protected Attributes inherited from CreatureAI
Creature *const me
Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Definition at line 105 of file hyjalAI.h.

Constructor & Destructor Documentation

◆ hyjalAI()

Member Function Documentation

◆ DeSpawnVeins()

void hyjalAI::DeSpawnVeins ( )

◆ DoOverrun()

◆ EnterCombat()

void hyjalAI::EnterCombat ( Unit * )
virtual

Reimplemented from CreatureAI.

Definition at line 417 of file hyjalAI.cpp.

References ATTACKED, HYJAL_AI_MAX_SPELLS, IsDummy, Spells, SpellTimer, and CreatureAI::Talk().

◆ EnterEvadeMode()

void hyjalAI::EnterEvadeMode ( )
virtual

Reimplemented from CreatureAI.

Definition at line 403 of file hyjalAI.cpp.

References JAINA, and ScriptedAI::me.

Referenced by npc_jaina_proudmoore::GetAI(), npc_thrall::GetAI(), and npc_tyrande_whisperwind::GetAI().

◆ GetInstanceData()

uint32 hyjalAI::GetInstanceData ( uint32 Event)

◆ HideNearPos()

void hyjalAI::HideNearPos ( float x,
float y )

Definition at line 900 of file hyjalAI.cpp.

References Skyfire::ComputeCellCoord(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().

Referenced by UpdateAI().

◆ JustDied()

◆ JustSummoned()

void hyjalAI::JustSummoned ( Creature * summoned)
virtual

Reimplemented from CreatureAI.

Definition at line 327 of file hyjalAI.cpp.

References Summons.

◆ MoveInLineOfSight()

void hyjalAI::MoveInLineOfSight ( Unit * who)
virtual

Reimplemented from CreatureAI.

Definition at line 427 of file hyjalAI.cpp.

References IsDummy, and npc_escortAI::MoveInLineOfSight().

◆ Reset()

◆ RespawnNearPos()

void hyjalAI::RespawnNearPos ( float x,
float y )

Definition at line 924 of file hyjalAI.cpp.

References Skyfire::ComputeCellCoord(), ScriptedAI::me, Cell::SetNoCreate(), and Cell::Visit().

Referenced by UpdateAI().

◆ Retreat()

◆ SetFaction()

void hyjalAI::SetFaction ( uint32 _faction)
inline

Definition at line 119 of file hyjalAI.h.

References Faction.

◆ SpawnVeins()

void hyjalAI::SpawnVeins ( )

Definition at line 642 of file hyjalAI.cpp.

References Faction, Object::GetGUID(), GO_ANCIENT_VEIN, ScriptedAI::me, VeinGUID, VeinPos, and VeinsSpawned.

Referenced by Retreat().

◆ StartEvent()

◆ SummonCreature()

◆ SummonedCreatureDespawn()

void hyjalAI::SummonedCreatureDespawn ( Creature * summoned)
virtual

Reimplemented from CreatureAI.

Definition at line 332 of file hyjalAI.cpp.

References Summons.

◆ SummonNextWave()

◆ UpdateAI()

◆ WaypointReached()

Member Data Documentation

◆ BossGUID

uint64 hyjalAI::BossGUID[2]

Definition at line 149 of file hyjalAI.h.

Referenced by Reset(), SummonCreature(), and UpdateAI().

◆ bRetreat

bool hyjalAI::bRetreat

Definition at line 163 of file hyjalAI.h.

Referenced by DoOverrun(), Reset(), and UpdateAI().

◆ CheckTimer

uint32 hyjalAI::CheckTimer

Definition at line 154 of file hyjalAI.h.

Referenced by Reset(), StartEvent(), SummonCreature(), SummonNextWave(), and UpdateAI().

◆ Debug

bool hyjalAI::Debug

◆ DoHide

bool hyjalAI::DoHide

Definition at line 177 of file hyjalAI.h.

Referenced by hyjalAI(), Reset(), and UpdateAI().

◆ DoMassTeleport

bool hyjalAI::DoMassTeleport

Definition at line 180 of file hyjalAI.h.

Referenced by hyjalAI(), UpdateAI(), and WaypointReached().

◆ DoRespawn

bool hyjalAI::DoRespawn

Definition at line 176 of file hyjalAI.h.

Referenced by hyjalAI(), JustDied(), and UpdateAI().

◆ DummyGuid

uint64 hyjalAI::DummyGuid

Definition at line 181 of file hyjalAI.h.

Referenced by Retreat(), and WaypointReached().

◆ EnemyCount

uint32 hyjalAI::EnemyCount

Definition at line 156 of file hyjalAI.h.

Referenced by Reset(), SummonCreature(), SummonNextWave(), and UpdateAI().

◆ EventBegun

bool hyjalAI::EventBegun

◆ Faction

uint32 hyjalAI::Faction

Definition at line 155 of file hyjalAI.h.

Referenced by DeSpawnVeins(), DoOverrun(), Reset(), Retreat(), SetFaction(), SpawnVeins(), and UpdateAI().

◆ FirstBossDead

bool hyjalAI::FirstBossDead

◆ InfernalCount

uint8 hyjalAI::InfernalCount

Definition at line 166 of file hyjalAI.h.

Referenced by hyjalAI(), SummonCreature(), and SummonNextWave().

◆ InfernalPoint

uint32 hyjalAI::InfernalPoint

Definition at line 174 of file hyjalAI.h.

Referenced by hyjalAI().

◆ instance

◆ IsDummy

bool hyjalAI::IsDummy

Definition at line 178 of file hyjalAI.h.

Referenced by EnterCombat(), JustDied(), MoveInLineOfSight(), Reset(), StartEvent(), and UpdateAI().

◆ MassTeleportTimer

uint32 hyjalAI::MassTeleportTimer

Definition at line 179 of file hyjalAI.h.

Referenced by hyjalAI(), UpdateAI(), and WaypointReached().

◆ NextWaveTimer

uint32 hyjalAI::NextWaveTimer

Definition at line 152 of file hyjalAI.h.

Referenced by Reset(), StartEvent(), SummonNextWave(), and UpdateAI().

◆ Overrun

bool hyjalAI::Overrun

Definition at line 168 of file hyjalAI.h.

Referenced by DoOverrun(), hyjalAI(), Retreat(), and UpdateAI().

◆ OverrunCounter

uint32 hyjalAI::OverrunCounter

Definition at line 172 of file hyjalAI.h.

Referenced by hyjalAI().

◆ OverrunCounter2

uint32 hyjalAI::OverrunCounter2

Definition at line 173 of file hyjalAI.h.

Referenced by hyjalAI().

◆ PlayerGUID

uint64 hyjalAI::PlayerGUID

Definition at line 148 of file hyjalAI.h.

Referenced by Reset(), and StartEvent().

◆ RespawnTimer

uint32 hyjalAI::RespawnTimer

Definition at line 175 of file hyjalAI.h.

Referenced by hyjalAI(), JustDied(), and UpdateAI().

◆ RetreatTimer

uint32 hyjalAI::RetreatTimer

Definition at line 157 of file hyjalAI.h.

Referenced by DoOverrun(), Reset(), and UpdateAI().

◆ SecondBossDead

bool hyjalAI::SecondBossDead

Definition at line 161 of file hyjalAI.h.

Referenced by Reset(), and UpdateAI().

◆ Spells

◆ SpellTimer

uint32 hyjalAI::SpellTimer[3]
private

Definition at line 191 of file hyjalAI.h.

Referenced by EnterCombat(), and UpdateAI().

◆ Summon

bool hyjalAI::Summon

Definition at line 162 of file hyjalAI.h.

Referenced by Reset(), StartEvent(), SummonNextWave(), and UpdateAI().

◆ Summons

SummonList hyjalAI::Summons

Definition at line 167 of file hyjalAI.h.

Referenced by hyjalAI(), JustDied(), JustSummoned(), and SummonedCreatureDespawn().

◆ Teleported

bool hyjalAI::Teleported

Definition at line 169 of file hyjalAI.h.

Referenced by DoOverrun(), and hyjalAI().

◆ TeleportTimer

uint32 hyjalAI::TeleportTimer

Definition at line 171 of file hyjalAI.h.

Referenced by DoOverrun(), hyjalAI(), and WaypointReached().

◆ VeinGUID

uint64 hyjalAI::VeinGUID[14]

Definition at line 150 of file hyjalAI.h.

Referenced by DeSpawnVeins(), hyjalAI(), and SpawnVeins().

◆ VeinsSpawned

bool hyjalAI::VeinsSpawned[2]

Definition at line 165 of file hyjalAI.h.

Referenced by hyjalAI(), and SpawnVeins().

◆ WaitForTeleport

bool hyjalAI::WaitForTeleport

Definition at line 170 of file hyjalAI.h.

Referenced by DoOverrun(), hyjalAI(), and WaypointReached().

◆ WaveCount

uint32 hyjalAI::WaveCount

The documentation for this struct was generated from the following files:
  • src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
  • src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp