Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript Struct Reference
Inheritance diagram for instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript:
Collaboration diagram for instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript:

Public Member Functions

void DoSpeech ()
uint32 GetData (uint32 type) const OVERRIDE
std::string GetSaveData () OVERRIDE
void Initialize () OVERRIDE
 instance_shadowfang_keep_InstanceMapScript (Map *map)
void Load (const char *in) OVERRIDE
void OnCreatureCreate (Creature *creature) OVERRIDE
void OnGameObjectCreate (GameObject *go) OVERRIDE
void SetData (uint32 type, uint32 data) OVERRIDE
void Update (uint32 uiDiff)
Public Member Functions inherited from InstanceScript
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
virtual bool CheckRequiredBosses (uint32, Player const *=NULL) const
void DoCastSpellOnPlayers (uint32 spell)
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
void DoRespawnGameObject (uint64 guid, uint32 timeToDespawn=MINUTE)
void DoSendNotifyToInstance (char const *format,...)
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
void DoUseDoorOrButton (uint64 guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
virtual void FillInitialWorldStates (WorldStateBuilder &)
BossBoundaryMap const * GetBossBoundary (uint32 id) const
EncounterState GetBossState (uint32 id) const
uint32 GetCompletedEncounterMask () const
void HandleGameObject (uint64 guid, bool open, GameObject *go=NULL)
 InstanceScript (Map *map)
virtual bool IsEncounterInProgress () const
virtual void OnPlayerEnter (Player *)
void SaveToDB ()
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
bool ServerAllowsTwoSideGroups ()
virtual bool SetBossState (uint32 id, EncounterState state)
void SetCompletedEncountersMask (uint32 newMask)
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
void UpdatePhasing ()
virtual ~InstanceScript ()
Public Member Functions inherited from ZoneScript
virtual uint32 GetCreatureEntry (uint32, CreatureData const *data)
virtual uint64 GetData64 (uint32) const
virtual uint32 GetGameObjectEntry (uint32, uint32 entry)
virtual void OnCreatureRemove (Creature *)
virtual void OnGameObjectRemove (GameObject *)
virtual void OnUnitDeath (Unit *)
virtual void ProcessEvent (WorldObject *, uint32)
virtual void SetData64 (uint32, uint64)
 ZoneScript ()
virtual ~ZoneScript ()

Public Attributes

uint64 DoorArugalGUID
uint64 DoorCourtyardGUID
uint64 DoorSorcererGUID
uint32 m_auiEncounter [MAX_ENCOUNTER]
std::string str_data
uint64 uiAdaGUID
uint64 uiArchmageArugalGUID
uint64 uiAshGUID
uint8 uiPhase
uint16 uiTimer
Public Attributes inherited from InstanceScript
Mapinstance

Additional Inherited Members

Protected Member Functions inherited from InstanceScript
void AddDoor (GameObject *door, bool add)
void AddMinion (Creature *minion, bool add)
std::string GetBossSaveData ()
void LoadBossState (char const *data)
void LoadDoorData (DoorData const *data)
void LoadMinionData (MinionData const *data)
void SetBossNumber (uint32 number)
void UpdateDoorState (GameObject *door)
void UpdateMinionState (Creature *minion, EncounterState state)

Detailed Description

Definition at line 66 of file instance_shadowfang_keep.cpp.

Constructor & Destructor Documentation

◆ instance_shadowfang_keep_InstanceMapScript()

instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::instance_shadowfang_keep_InstanceMapScript ( Map * map)
inline

Definition at line 68 of file instance_shadowfang_keep.cpp.

References InstanceScript::InstanceScript().

Member Function Documentation

◆ DoSpeech()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::DoSpeech ( )
inline

◆ GetData()

uint32 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::GetData ( uint32 type) const
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 192 of file instance_shadowfang_keep.cpp.

References m_auiEncounter, OVERRIDE, TYPE_FENRUS, TYPE_FREE_NPC, TYPE_NANDOS, and TYPE_RETHILGORE.

Referenced by Update().

◆ GetSaveData()

std::string instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::GetSaveData ( )
inlinevirtual

Reimplemented from InstanceScript.

Definition at line 208 of file instance_shadowfang_keep.cpp.

References OVERRIDE, and str_data.

◆ Initialize()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::Initialize ( )
inlinevirtual

◆ Load()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::Load ( const char * in)
inlinevirtual

◆ OnCreatureCreate()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::OnCreatureCreate ( Creature * creature)
inlinevirtual

Reimplemented from ZoneScript.

Definition at line 100 of file instance_shadowfang_keep.cpp.

References NPC_ADA, NPC_ARCHMAGE_ARUGAL, NPC_ASH, OVERRIDE, uiAdaGUID, uiArchmageArugalGUID, and uiAshGUID.

◆ OnGameObjectCreate()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::OnGameObjectCreate ( GameObject * go)
inlinevirtual

◆ SetData()

void instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::SetData ( uint32 type,
uint32 data )
inlinevirtual

◆ Update()

Member Data Documentation

◆ DoorArugalGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::DoorArugalGUID

Definition at line 79 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), OnGameObjectCreate(), and SetData().

◆ DoorCourtyardGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::DoorCourtyardGUID

Definition at line 77 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), OnGameObjectCreate(), and SetData().

◆ DoorSorcererGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::DoorSorcererGUID

Definition at line 78 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), OnGameObjectCreate(), and SetData().

◆ m_auiEncounter

uint32 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]

Definition at line 70 of file instance_shadowfang_keep.cpp.

Referenced by GetData(), Initialize(), Load(), OnGameObjectCreate(), and SetData().

◆ str_data

std::string instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::str_data

Definition at line 71 of file instance_shadowfang_keep.cpp.

Referenced by GetSaveData(), and SetData().

◆ uiAdaGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::uiAdaGUID

Definition at line 74 of file instance_shadowfang_keep.cpp.

Referenced by DoSpeech(), Initialize(), and OnCreatureCreate().

◆ uiArchmageArugalGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::uiArchmageArugalGUID

Definition at line 75 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), OnCreatureCreate(), and Update().

◆ uiAshGUID

uint64 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::uiAshGUID

Definition at line 73 of file instance_shadowfang_keep.cpp.

Referenced by DoSpeech(), Initialize(), and OnCreatureCreate().

◆ uiPhase

uint8 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::uiPhase

Definition at line 81 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), SetData(), and Update().

◆ uiTimer

uint16 instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::uiTimer

Definition at line 82 of file instance_shadowfang_keep.cpp.

Referenced by Initialize(), SetData(), and Update().


The documentation for this struct was generated from the following file: