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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | DamageTaken (Unit *pDoneBy, uint32 &uiDamage) OVERRIDE |
| npc_death_knight_initiateAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | SpellHit (Unit *pCaster, const SpellInfo *pSpell) OVERRIDE |
| void | UpdateAI (uint32 uiDiff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from CombatAI | |
| CombatAI (Creature *c) | |
| void | EnterCombat (Unit *who) OVERRIDE |
| void | InitializeAI () OVERRIDE |
| void | JustDied (Unit *killer) OVERRIDE |
| void | SpellInterrupted (uint32 spellId, uint32 unTimeMs) OVERRIDE |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterEvadeMode () |
| virtual void | ExecuteEvent (uint32) |
| virtual bool | IsEscorted () |
| virtual void | IsSummonedBy (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| virtual void | JustSummoned (Creature *) |
| virtual void | KilledUnit (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool apply) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| virtual void | AttackStart (Unit *) |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| bool | lose |
| bool | m_bIsDuelInProgress |
| uint64 | m_uiDuelerGUID |
| uint32 | m_uiDuelTimer |
Additional Inherited Members | |
| Static Public Member Functions inherited from CombatAI | |
| static int | Permissible (const Creature *) |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CombatAI | |
| EventMap | events |
| SpellVct | spells |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 391 of file chapter1.cpp.
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inline |
Definition at line 393 of file chapter1.cpp.
References CombatAI::CombatAI(), and m_bIsDuelInProgress.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 425 of file chapter1.cpp.
References lose, m_bIsDuelInProgress, m_uiDuelerGUID, CreatureAI::me, OVERRIDE, SPELL_DUEL_FLAG, and SPELL_DUEL_VICTORY.
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inlinevirtual |
Reimplemented from CombatAI.
Definition at line 403 of file chapter1.cpp.
References lose, m_bIsDuelInProgress, m_uiDuelerGUID, m_uiDuelTimer, CreatureAI::me, OVERRIDE, CombatAI::Reset(), UNIT_FIELD_FLAGS, and UNIT_FLAG_UNK_15.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 416 of file chapter1.cpp.
References m_bIsDuelInProgress, m_uiDuelerGUID, OVERRIDE, and SPELL_DUEL.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CombatAI.
Definition at line 448 of file chapter1.cpp.
References UnitAI::AttackStart(), CreatureAI::EnterEvadeMode(), FACTION_HOSTILE, Unit::GetUnit(), lose, m_bIsDuelInProgress, m_uiDuelerGUID, m_uiDuelTimer, CreatureAI::me, OVERRIDE, SPELL_DUEL_FLAG, TYPEID_PLAYER, CombatAI::UpdateAI(), and CreatureAI::UpdateVictim().
| bool npc_death_knight_initiate::npc_death_knight_initiateAI::lose |
Definition at line 398 of file chapter1.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
| bool npc_death_knight_initiate::npc_death_knight_initiateAI::m_bIsDuelInProgress |
Definition at line 401 of file chapter1.cpp.
Referenced by DamageTaken(), npc_death_knight_initiateAI(), Reset(), SpellHit(), and UpdateAI().
| uint64 npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelerGUID |
Definition at line 399 of file chapter1.cpp.
Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().
| uint32 npc_death_knight_initiate::npc_death_knight_initiateAI::m_uiDuelTimer |
Definition at line 400 of file chapter1.cpp.
Referenced by Reset(), and UpdateAI().