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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Public Member Functions | |
| void | IsSummonedBy (Unit *summoner) OVERRIDE |
| void | MovementInform (uint32 type, uint32 id) OVERRIDE |
| npc_ruby_emerald_amber_drakeAI (Creature *creature) | |
| void | Reset () OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| Public Member Functions inherited from VehicleAI | |
| void | AttackStart (Unit *) OVERRIDE |
| void | MoveInLineOfSight (Unit *) OVERRIDE |
| void | OnCharmed (bool apply) OVERRIDE |
| void | Reset () OVERRIDE |
| void | UpdateAI (uint32 diff) OVERRIDE |
| == Triggered Actions Requested ================== | |
| VehicleAI (Creature *c) | |
| Public Member Functions inherited from CreatureAI | |
| virtual void | AttackedBy (Unit *) |
| virtual bool | CanRespawn () |
| virtual bool | CanSeeAlways (WorldObject const *) |
| bool | CanSeeEvenInPassiveMode () const |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| CreatureAI (Creature *creature) | |
| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
| virtual void | EnterCombat (Unit *) |
| virtual void | EnterEvadeMode () |
| virtual void | ExecuteEvent (uint32) |
| virtual bool | IsEscorted () |
| virtual void | JustDied (Unit *) |
| virtual void | JustReachedHome () |
| virtual void | JustRespawned () |
| virtual void | JustSummoned (Creature *) |
| virtual void | KilledUnit (Unit *) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | ReceiveEmote (Player *, uint32) |
| void | SetCanSeeEvenInPassiveMode (bool canSeeEvenInPassiveMode) |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| void | Talk (uint8 id, WorldObject const *whisperTarget=NULL) |
| virtual | ~CreatureAI () |
| Public Member Functions inherited from UnitAI | |
| void | AttackStartCaster (Unit *victim, float dist) |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &) |
| virtual void | DoAction (int32) |
| void | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| void | DoCast (uint32 spellId) |
| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| void | DoCastAOE (uint32 spellId, bool triggered=false) |
| void | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| void | DoCastVictim (uint32 spellId, bool triggered=false) |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| virtual uint32 | GetData (uint32) const |
| virtual uint64 | GetGUID (int32=0) const |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | InitializeAI () |
| virtual bool | OnGossipHello (Player *player) |
| template<class PREDICATE> | |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| template<class PREDICATE> | |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (uint64, int32=0) |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual void | SpellInterrupted (uint32, uint32) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
Public Attributes | |
| bool | DisableTakeOff |
| bool | HealthWarningOff |
| InstanceScript * | instance |
| bool | SpecialOff |
| uint32 | SpecialTimer |
| uint64 | summonerGUID |
| uint32 | TakeOffTimer |
| uint32 | WarningTimer |
| bool | WelcomeOff |
| bool | WelcomeSequelOff |
| uint32 | WelcomeSequelTimer |
| uint32 | WelcomeTimer |
Additional Inherited Members | |
| Static Public Member Functions inherited from VehicleAI | |
| static int | Permissible (const Creature *) |
| Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
| Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
| Protected Member Functions inherited from CreatureAI | |
| bool | _EnterEvadeMode () |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TempSummonType::TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | SetGazeOn (Unit *target) |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 283 of file oculus.cpp.
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inline |
Definition at line 285 of file oculus.cpp.
References WorldObject::GetInstanceScript(), instance, and VehicleAI::VehicleAI().
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 321 of file oculus.cpp.
References DATA_EREGOS_EVENT, Position::GetPosition(), IN_PROGRESS, instance, CreatureAI::me, NPC_AMBER_DRAKE_VEHICLE, NPC_EMERALD_DRAKE_VEHICLE, NPC_EREGOS, NPC_RUBY_DRAKE_VEHICLE, OVERRIDE, SPELL_RIDE_AMBER_DRAKE_QUE, SPELL_RIDE_EMERALD_DRAKE_QUE, SPELL_RIDE_RUBY_DRAKE_QUE, and summonerGUID.
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inlinevirtual |
Reimplemented from CreatureAI.
Definition at line 342 of file oculus.cpp.
References CreatureAI::me, OVERRIDE, and POINT_MOTION_TYPE.
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inlinevirtual |
Reimplemented from UnitAI.
Definition at line 305 of file oculus.cpp.
References DisableTakeOff, HealthWarningOff, OVERRIDE, SpecialOff, SpecialTimer, summonerGUID, TakeOffTimer, WarningTimer, WelcomeOff, WelcomeSequelOff, WelcomeSequelTimer, and WelcomeTimer.
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inlinevirtual |
== Triggered Actions Requested ==================
Reimplemented from CreatureAI.
Definition at line 348 of file oculus.cpp.
References DATA_UROM_EVENT, DATA_VAROS_EVENT, DisableTakeOff, DONE, HealthWarningOff, instance, Position::m_positionX, Position::m_positionY, Position::m_positionZ, CreatureAI::me, MOVE_FLIGHT, OVERRIDE, SAY_DRAKES_TAKEOFF, SpecialOff, SpecialTimer, SPELL_AURA_CONTROL_VEHICLE, TakeOffTimer, CreatureAI::Talk(), WarningTimer, WelcomeOff, WelcomeSequelOff, WelcomeSequelTimer, WelcomeTimer, WHISPER_DRAKES_ABILITIES, WHISPER_DRAKES_LOWHEALTH, WHISPER_DRAKES_SPECIAL, and WHISPER_DRAKES_WELCOME.
| bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::DisableTakeOff |
Definition at line 303 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::HealthWarningOff |
Definition at line 302 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| InstanceScript* npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::instance |
Definition at line 290 of file oculus.cpp.
Referenced by IsSummonedBy(), npc_ruby_emerald_amber_drakeAI(), and UpdateAI().
| bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::SpecialOff |
Definition at line 301 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::SpecialTimer |
Definition at line 295 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| uint64 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::summonerGUID |
Definition at line 292 of file oculus.cpp.
Referenced by IsSummonedBy(), and Reset().
| uint32 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::TakeOffTimer |
Definition at line 297 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::WarningTimer |
Definition at line 296 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::WelcomeOff |
Definition at line 299 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| bool npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::WelcomeSequelOff |
Definition at line 300 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::WelcomeSequelTimer |
Definition at line 294 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().
| uint32 npc_ruby_emerald_amber_drake::npc_ruby_emerald_amber_drakeAI::WelcomeTimer |
Definition at line 293 of file oculus.cpp.
Referenced by Reset(), and UpdateAI().