Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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zone_bloodmyst_isle.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
Include dependency graph for zone_bloodmyst_isle.cpp:

Go to the source code of this file.

Classes

class  go_princess_stillpines_cage
class  npc_captured_sunhawk_agent
class  npc_princess_stillpine
struct  npc_princess_stillpine::npc_princess_stillpineAI
class  npc_webbed_creature
struct  npc_webbed_creature::npc_webbed_creatureAI

Macros

#define C_SUNHAWK_TRIGGER   17974
#define GOSSIP_HELLO_CSA   "[PH] "
#define GOSSIP_SELECT_CSA1   "[PH] "
#define GOSSIP_SELECT_CSA2   "[PH] "
#define GOSSIP_SELECT_CSA3   "[PH] "
#define GOSSIP_SELECT_CSA4   "[PH] "
#define GOSSIP_SELECT_CSA5   "[PH] "

Enumerations

enum  Stillpine {
  QUEST_SAVING_PRINCESS_STILLPINE = 9667 , NPC_PRINCESS_STILLPINE = 17682 , GO_PRINCESS_STILLPINES_CAGE = 181928 , SPELL_OPENING_PRINCESS_STILLPINE_CREDIT = 31003 ,
  SAY_DIRECTION = 0
}

Functions

void AddSC_bloodmyst_isle ()

Variables

uint32 const possibleSpawns [32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327}

Macro Definition Documentation

◆ C_SUNHAWK_TRIGGER

#define C_SUNHAWK_TRIGGER   17974

Definition at line 75 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

◆ GOSSIP_HELLO_CSA

#define GOSSIP_HELLO_CSA   "[PH] "

Definition at line 77 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipHello().

◆ GOSSIP_SELECT_CSA1

#define GOSSIP_SELECT_CSA1   "[PH] "

Definition at line 78 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

◆ GOSSIP_SELECT_CSA2

#define GOSSIP_SELECT_CSA2   "[PH] "

Definition at line 79 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

◆ GOSSIP_SELECT_CSA3

#define GOSSIP_SELECT_CSA3   "[PH] "

Definition at line 80 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

◆ GOSSIP_SELECT_CSA4

#define GOSSIP_SELECT_CSA4   "[PH] "

Definition at line 81 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

◆ GOSSIP_SELECT_CSA5

#define GOSSIP_SELECT_CSA5   "[PH] "

Definition at line 82 of file zone_bloodmyst_isle.cpp.

Referenced by npc_captured_sunhawk_agent::OnGossipSelect().

Enumeration Type Documentation

◆ Stillpine

enum Stillpine
Enumerator
QUEST_SAVING_PRINCESS_STILLPINE 
NPC_PRINCESS_STILLPINE 
GO_PRINCESS_STILLPINES_CAGE 
SPELL_OPENING_PRINCESS_STILLPINE_CREDIT 
SAY_DIRECTION 

Definition at line 140 of file zone_bloodmyst_isle.cpp.

Function Documentation

◆ AddSC_bloodmyst_isle()

void AddSC_bloodmyst_isle ( )

Definition at line 191 of file zone_bloodmyst_isle.cpp.

Referenced by AddKalimdorScripts().

Variable Documentation

◆ possibleSpawns

uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327}