|
| int | LuaPlayer::AddComboPoints (lua_State *L, Player *player) |
| int | LuaPlayer::AddItem (lua_State *L, Player *player) |
| int | LuaPlayer::AddLifetimeKills (lua_State *L, Player *player) |
| int | LuaPlayer::AddTalent (lua_State *L, Player *player) |
| int | LuaPlayer::AdvanceAllSkills (lua_State *L, Player *player) |
| int | LuaPlayer::AdvanceSkill (lua_State *L, Player *player) |
| int | LuaPlayer::AdvanceSkillsToMax (lua_State *L, Player *player) |
| int | LuaPlayer::AreaExploredOrEventHappens (lua_State *L, Player *player) |
| int | LuaPlayer::BindToInstance (lua_State *L, Player *player) |
| int | LuaPlayer::CanBlock (lua_State *L, Player *player) |
| int | LuaPlayer::CanEquipItem (lua_State *L, Player *player) |
| int | LuaPlayer::CanFly (lua_State *L, Player *player) |
| int | LuaPlayer::CanFlyInZone (lua_State *L, Player *player) |
| int | LuaPlayer::CanParry (lua_State *L, Player *player) |
| int | LuaPlayer::CanShareQuest (lua_State *L, Player *player) |
| int | LuaPlayer::CanSpeak (lua_State *L, Player *player) |
| int | LuaPlayer::CanTameExoticPets (lua_State *L, Player *player) |
| int | LuaPlayer::CanTitanGrip (lua_State *L, Player *player) |
| int | LuaPlayer::CanUninviteFromGroup (lua_State *L, Player *player) |
| int | LuaPlayer::CanUseItem (lua_State *L, Player *player) |
| int | LuaPlayer::ClearComboPoints (lua_State *L, Player *player) |
| int | LuaPlayer::CompleteQuest (lua_State *L, Player *player) |
| int | LuaPlayer::CreateCorpse (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityLoss (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityLossAll (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityPointLossForEquipSlot (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityPointsLoss (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityPointsLossAll (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityRepair (lua_State *L, Player *player) |
| int | LuaPlayer::DurabilityRepairAll (lua_State *L, Player *player) |
| int | LuaPlayer::EquipItem (lua_State *L, Player *player) |
| int | LuaPlayer::FailQuest (lua_State *L, Player *player) |
| int | LuaPlayer::GainSpellComboPoints (lua_State *L, Player *player) |
| int | LuaPlayer::GetAccountId (lua_State *L, Player *player) |
| int | LuaPlayer::GetAccountName (lua_State *L, Player *player) |
| int | LuaPlayer::GetActiveSpec (lua_State *L, Player *player) |
| int | LuaPlayer::GetArenaPoints (lua_State *L, Player *player) |
| int | LuaPlayer::GetBaseSkillValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetBattlegroundId (lua_State *L, Player *player) |
| int | LuaPlayer::GetBattlegroundTypeId (lua_State *L, Player *player) |
| int | LuaPlayer::GetChampioningFaction (lua_State *L, Player *player) |
| int | LuaPlayer::GetChatTag (lua_State *L, Player *player) |
| int | LuaPlayer::GetCoinage (lua_State *L, Player *player) |
| int | LuaPlayer::GetComboPoints (lua_State *L, Player *player) |
| int | LuaPlayer::GetComboTarget (lua_State *L, Player *player) |
| int | LuaPlayer::GetCorpse (lua_State *L, Player *player) |
| int | LuaPlayer::GetDbcLocale (lua_State *L, Player *player) |
| int | LuaPlayer::GetDbLocaleIndex (lua_State *L, Player *player) |
| int | LuaPlayer::GetDifficulty (lua_State *L, Player *player) |
| int | LuaPlayer::GetDrunkValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetEquippedItemBySlot (lua_State *L, Player *player) |
| int | LuaPlayer::GetFreeTalentPoints (lua_State *L, Player *player) |
| int | LuaPlayer::GetGMRank (lua_State *L, Player *player) |
| int | LuaPlayer::GetGossipTextId (lua_State *L, Player *player) |
| int | LuaPlayer::GetGroup (lua_State *L, Player *player) |
| int | LuaPlayer::GetGroupInvite (lua_State *L, Player *player) |
| int | LuaPlayer::GetGuild (lua_State *L, Player *player) |
| int | LuaPlayer::GetGuildId (lua_State *L, Player *player) |
| int | LuaPlayer::GetGuildName (lua_State *L, Player *player) |
| int | LuaPlayer::GetGuildRank (lua_State *L, Player *player) |
| int | LuaPlayer::GetHealthBonusFromStamina (lua_State *L, Player *player) |
| int | LuaPlayer::GetHonorPoints (lua_State *L, Player *player) |
| int | LuaPlayer::GetInGameTime (lua_State *L, Player *player) |
| int | LuaPlayer::GetItemByEntry (lua_State *L, Player *player) |
| int | LuaPlayer::GetItemByPos (lua_State *L, Player *player) |
| int | LuaPlayer::GetItemCount (lua_State *L, Player *player) |
| int | LuaPlayer::GetLatency (lua_State *L, Player *player) |
| int | LuaPlayer::GetLevelPlayedTime (lua_State *L, Player *player) |
| int | LuaPlayer::GetLifetimeKills (lua_State *L, Player *player) |
| int | LuaPlayer::GetManaBonusFromIntellect (lua_State *L, Player *player) |
| int | LuaPlayer::GetMaxSkillValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetNearbyGameObject (lua_State *L, Player *player) |
| int | LuaPlayer::GetNextRandomRaidMember (lua_State *L, Player *player) |
| int | LuaPlayer::GetOriginalGroup (lua_State *L, Player *player) |
| int | LuaPlayer::GetOriginalSubGroup (lua_State *L, Player *player) |
| int | LuaPlayer::GetPhaseMaskForSpawn (lua_State *L, Player *player) |
| int | LuaPlayer::GetPlayerIP (lua_State *L, Player *player) |
| int | LuaPlayer::GetPureMaxSkillValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetPureSkillValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetQuestLevel (lua_State *L, Player *player) |
| int | LuaPlayer::GetQuestRewardStatus (lua_State *L, Player *player) |
| int | LuaPlayer::GetQuestStatus (lua_State *L, Player *player) |
| int | LuaPlayer::GetRecruiterId (lua_State *L, Player *player) |
| int | LuaPlayer::GetReputation (lua_State *L, Player *player) |
| int | LuaPlayer::GetReputationRank (lua_State *L, Player *player) |
| int | LuaPlayer::GetReqKillOrCastCurrentCount (lua_State *L, Player *player) |
| int | LuaPlayer::GetRestBonus (lua_State *L, Player *player) |
| int | LuaPlayer::GetRestTime (lua_State *L, Player *player) |
| int | LuaPlayer::GetSelectedPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::GetSelectedUnit (lua_State *L, Player *player) |
| int | LuaPlayer::GetSelection (lua_State *L, Player *player) |
| int | LuaPlayer::GetShieldBlockValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetSkillPermBonusValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetSkillTempBonusValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetSkillValue (lua_State *L, Player *player) |
| int | LuaPlayer::GetSpecsCount (lua_State *L, Player *player) |
| int | LuaPlayer::GetSpellCooldownDelay (lua_State *L, Player *player) |
| int | LuaPlayer::GetSpellCooldowns (lua_State *L, Player *player) |
| int | LuaPlayer::GetSubGroup (lua_State *L, Player *player) |
| int | LuaPlayer::GetTeam (lua_State *L, Player *player) |
| int | LuaPlayer::GetTotalPlayedTime (lua_State *L, Player *player) |
| int | LuaPlayer::GetXPRestBonus (lua_State *L, Player *player) |
| int | LuaPlayer::GiveLevel (lua_State *L, Player *player) |
| int | LuaPlayer::GiveXP (lua_State *L, Player *player) |
| int | LuaPlayer::GossipAddQuests (lua_State *L, Player *player) |
| int | LuaPlayer::GossipClearMenu (lua_State *L, Player *player) |
| int | LuaPlayer::GossipComplete (lua_State *L, Player *player) |
| int | LuaPlayer::GossipMenuAddItem (lua_State *L, Player *player) |
| int | LuaPlayer::GossipSendMenu (lua_State *L, Player *player) |
| int | LuaPlayer::GossipSendPOI (lua_State *L, Player *player) |
| int | LuaPlayer::GroupEventHappens (lua_State *L, Player *player) |
| int | LuaPlayer::HasAchieved (lua_State *L, Player *player) |
| int | LuaPlayer::HasAtLoginFlag (lua_State *L, Player *player) |
| int | LuaPlayer::HasAura (lua_State *L, Player *player) |
| int | LuaPlayer::HasItem (lua_State *L, Player *player) |
| int | LuaPlayer::HasPendingBind (lua_State *L, Player *player) |
| int | LuaPlayer::HasQuest (lua_State *L, Player *player) |
| int | LuaPlayer::HasQuestForGO (lua_State *L, Player *player) |
| int | LuaPlayer::HasQuestForItem (lua_State *L, Player *player) |
| int | LuaPlayer::HasReceivedQuestReward (lua_State *L, Player *player) |
| int | LuaPlayer::HasRestFlag (lua_State *L, Player *player) |
| int | LuaPlayer::HasSkill (lua_State *L, Player *player) |
| int | LuaPlayer::HasSpell (lua_State *L, Player *player) |
| int | LuaPlayer::HasSpellCooldown (lua_State *L, Player *player) |
| int | LuaPlayer::HasTalent (lua_State *L, Player *player) |
| int | LuaPlayer::HasTitle (lua_State *L, Player *player) |
| int | LuaPlayer::InArena (lua_State *L, Player *player) |
| int | LuaPlayer::InBattleground (lua_State *L, Player *player) |
| int | LuaPlayer::InBattlegroundQueue (lua_State *L, Player *player) |
| int | LuaPlayer::IncompleteQuest (lua_State *L, Player *player) |
| int | LuaPlayer::InRandomLfgDungeon (lua_State *L, Player *player) |
| int | LuaPlayer::IsAcceptingWhispers (lua_State *L, Player *player) |
| int | LuaPlayer::IsActiveQuest (lua_State *L, Player *player) |
| int | LuaPlayer::IsAFK (lua_State *L, Player *player) |
| int | LuaPlayer::IsAlliance (lua_State *L, Player *player) |
| int | LuaPlayer::IsARecruiter (lua_State *L, Player *player) |
| int | LuaPlayer::IsDND (lua_State *L, Player *player) |
| int | LuaPlayer::IsFalling (lua_State *L, Player *player) |
| int | LuaPlayer::IsGM (lua_State *L, Player *player) |
| int | LuaPlayer::IsGMChat (lua_State *L, Player *player) |
| int | LuaPlayer::IsGMVisible (lua_State *L, Player *player) |
| int | LuaPlayer::IsGroupVisibleFor (lua_State *L, Player *player) |
| int | LuaPlayer::IsHonorOrXPTarget (lua_State *L, Player *player) |
| int | LuaPlayer::IsHorde (lua_State *L, Player *player) |
| int | LuaPlayer::IsImmuneToEnvironmentalDamage (lua_State *L, Player *player) |
| int | LuaPlayer::IsInArenaTeam (lua_State *L, Player *player) |
| int | LuaPlayer::IsInGroup (lua_State *L, Player *player) |
| int | LuaPlayer::IsInGuild (lua_State *L, Player *player) |
| int | LuaPlayer::IsInSameGroupWith (lua_State *L, Player *player) |
| int | LuaPlayer::IsInSameRaidWith (lua_State *L, Player *player) |
| int | LuaPlayer::IsInWater (lua_State *L, Player *player) |
| int | LuaPlayer::IsNeverVisible (lua_State *L, Player *player) |
| int | LuaPlayer::IsOutdoorPvPActive (lua_State *L, Player *player) |
| int | LuaPlayer::IsRested (lua_State *L, Player *player) |
| int | LuaPlayer::IsTaxiCheater (lua_State *L, Player *player) |
| int | LuaPlayer::IsUsingLfg (lua_State *L, Player *player) |
| int | LuaPlayer::IsVisibleForPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::KickPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::KilledMonsterCredit (lua_State *L, Player *player) |
| int | LuaPlayer::KilledPlayerCredit (lua_State *L, Player *player) |
| int | LuaPlayer::KillGOCredit (lua_State *L, Player *player) |
| int | LuaPlayer::KillPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::LearnSpell (lua_State *L, Player *player) |
| int | LuaPlayer::LeaveBattleground (lua_State *L, Player *player) |
| int | LuaPlayer::LogoutPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::ModifyArenaPoints (lua_State *L, Player *player) |
| int | LuaPlayer::ModifyHonorPoints (lua_State *L, Player *player) |
| int | LuaPlayer::ModifyMoney (lua_State *L, Player *player) |
| int | LuaPlayer::Mute (lua_State *L, Player *player) |
| int | LuaPlayer::PlaySoundToPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::Regenerate (lua_State *L, Player *player) |
| int | LuaPlayer::RegenerateAll (lua_State *L, Player *player) |
| int | LuaPlayer::RegenerateHealth (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveActiveQuest (lua_State *L, Player *player) |
| int | LuaPlayer::RemovedInsignia (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveFromBattlegroundOrBattlefieldRaid (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveFromGroup (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveItem (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveLifetimeKills (lua_State *L, Player *player) |
| int | LuaPlayer::RemovePet (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveRewardedQuest (lua_State *L, Player *player) |
| int | LuaPlayer::RemoveSpell (lua_State *L, Player *player) |
| int | LuaPlayer::ResetAchievements (lua_State *L, Player *player) |
| int | LuaPlayer::ResetAllCooldowns (lua_State *L, Player *player) |
| int | LuaPlayer::ResetPetTalents (lua_State *L, Player *player) |
| int | LuaPlayer::ResetSpellCooldown (lua_State *L, Player *player) |
| int | LuaPlayer::ResetTalents (lua_State *L, Player *player) |
| int | LuaPlayer::ResetTalentsCost (lua_State *L, Player *player) |
| int | LuaPlayer::ResetTypeCooldowns (lua_State *L, Player *player) |
| int | LuaPlayer::ResurrectPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::RewardQuest (lua_State *L, Player *player) |
| int | LuaPlayer::SaveToDB (lua_State *L, Player *player) |
| int | LuaPlayer::Say (lua_State *L, Player *player) |
| int | LuaPlayer::SendAreaTriggerMessage (lua_State *L, Player *player) |
| int | LuaPlayer::SendAuctionMenu (lua_State *L, Player *player) |
| int | LuaPlayer::SendBroadcastMessage (lua_State *L, Player *player) |
| int | LuaPlayer::SendClearCooldowns (lua_State *L, Player *player) |
| int | LuaPlayer::SendGuildInvite (lua_State *L, Player *player) |
| int | LuaPlayer::SendListInventory (lua_State *L, Player *player) |
| int | LuaPlayer::SendMailMenu (lua_State *L, Player *player) |
| int | LuaPlayer::SendNotification (lua_State *L, Player *player) |
| int | LuaPlayer::SendPacket (lua_State *L, Player *player) |
| int | LuaPlayer::SendPacketToGroup (lua_State *L, Player *player) |
| int | LuaPlayer::SendPacketToGuild (lua_State *L, Player *player) |
| int | LuaPlayer::SendPacketToPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::SendPacketToRankedInGuild (lua_State *L, Player *player) |
| int | LuaPlayer::SendQuestTemplate (lua_State *L, Player *player) |
| int | LuaPlayer::SendShowBank (lua_State *L, Player *player) |
| int | LuaPlayer::SendSpiritResurrect (lua_State *L, Player *player) |
| int | LuaPlayer::SendTabardVendorActivate (lua_State *L, Player *player) |
| int | LuaPlayer::SendTaxiMenu (lua_State *L, Player *player) |
| int | LuaPlayer::SendTrainerList (lua_State *L, Player *player) |
| int | LuaPlayer::SendVendorWindow (lua_State *L, Player *player) |
| int | LuaPlayer::SetAcceptWhispers (lua_State *L, Player *player) |
| int | LuaPlayer::SetArenaPoints (lua_State *L, Player *player) |
| int | LuaPlayer::SetAtLoginFlag (lua_State *L, Player *player) |
| int | LuaPlayer::SetBindPoint (lua_State *L, Player *player) |
| int | LuaPlayer::SetCoinage (lua_State *L, Player *player) |
| int | LuaPlayer::SetDrunkValue (lua_State *L, Player *player) |
| int | LuaPlayer::SetFactionForRace (lua_State *L, Player *player) |
| int | LuaPlayer::SetFreeTalentPoints (lua_State *L, Player *player) |
| int | LuaPlayer::SetGameMaster (lua_State *L, Player *player) |
| int | LuaPlayer::SetGender (lua_State *L, Player *player) |
| int | LuaPlayer::SetGMChat (lua_State *L, Player *player) |
| int | LuaPlayer::SetGMVisible (lua_State *L, Player *player) |
| int | LuaPlayer::SetGuildRank (lua_State *L, Player *player) |
| int | LuaPlayer::SetHonorPoints (lua_State *L, Player *player) |
| int | LuaPlayer::SetKnownTitle (lua_State *L, Player *player) |
| int | LuaPlayer::SetLifetimeKills (lua_State *L, Player *player) |
| int | LuaPlayer::SetMovement (lua_State *L, Player *player) |
| int | LuaPlayer::SetPlayerLock (lua_State *L, Player *player) |
| int | LuaPlayer::SetPvPDeath (lua_State *L, Player *player) |
| int | LuaPlayer::SetQuestStatus (lua_State *L, Player *player) |
| int | LuaPlayer::SetReputation (lua_State *L, Player *player) |
| int | LuaPlayer::SetRestBonus (lua_State *L, Player *player) |
| int | LuaPlayer::SetRestFlag (lua_State *L, Player *player) |
| int | LuaPlayer::SetRestTime (lua_State *L, Player *player) |
| int | LuaPlayer::SetSheath (lua_State *L, Player *player) |
| int | LuaPlayer::SetSkill (lua_State *L, Player *player) |
| int | LuaPlayer::SetTaxiCheat (lua_State *L, Player *player) |
| int | LuaPlayer::SpawnBones (lua_State *L, Player *player) |
| int | LuaPlayer::StartTaxi (lua_State *L, Player *player) |
| int | LuaPlayer::SummonPet (lua_State *L, Player *player) |
| int | LuaPlayer::SummonPlayer (lua_State *L, Player *player) |
| int | LuaPlayer::TalkedToCreature (lua_State *L, Player *player) |
| int | LuaPlayer::Teleport (lua_State *L, Player *player) |
| int | LuaPlayer::TextEmote (lua_State *L, Player *player) |
| int | LuaPlayer::ToggleAFK (lua_State *L, Player *player) |
| int | LuaPlayer::ToggleDND (lua_State *L, Player *player) |
| int | LuaPlayer::UnbindInstance (lua_State *L, Player *player) |
| int | LuaPlayer::UnsetKnownTitle (lua_State *L, Player *player) |
| int | LuaPlayer::Whisper (lua_State *L, Player *player) |
| int | LuaPlayer::Yell (lua_State *L, Player *player) |