Project SkyFire Core
SkyFire 5.4.8 server core API documentation
Loading...
Searching...
No Matches
Unit.cpp File Reference
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CombatPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "CreatureGroups.h"
#include "Formulas.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "MovementStructures.h"
#include "MoveSpline.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "PassiveAI.h"
#include "Pet.h"
#include "PetAI.h"
#include "PetTransportSupport.h"
#include "Player.h"
#include "QuestDef.h"
#include "ReputationMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Transport.h"
#include "Unit.h"
#include "UpdateFieldFlags.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <math.h>
Include dependency graph for Unit.cpp:

Go to the source code of this file.

Variables

float baseMoveSpeed [MAX_MOVE_TYPE]
float playerBaseMoveSpeed [MAX_MOVE_TYPE]

Variable Documentation

◆ baseMoveSpeed

float baseMoveSpeed[MAX_MOVE_TYPE]
Initial value:
=
{
2.5f,
7.0f,
4.5f,
4.722222f,
2.5f,
3.141594f,
7.0f,
4.5f,
3.14f
}

Definition at line 56 of file Unit.cpp.

Referenced by Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().

◆ playerBaseMoveSpeed

float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Initial value:
=
{
2.5f,
7.0f,
4.5f,
4.722222f,
2.5f,
3.141594f,
7.0f,
4.5f,
3.14f
}

Definition at line 69 of file Unit.cpp.

Referenced by Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().