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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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#include "Battlefield.h"#include "BattlefieldMgr.h"#include "Battleground.h"#include "CellImpl.h"#include "CombatPackets.h"#include "Common.h"#include "ConditionMgr.h"#include "Creature.h"#include "CreatureAI.h"#include "CreatureAIImpl.h"#include "CreatureGroups.h"#include "Formulas.h"#include "GridNotifiersImpl.h"#include "Group.h"#include "InstanceSaveMgr.h"#include "InstanceScript.h"#include "Log.h"#include "Map.h"#include "MapManager.h"#include "MovementStructures.h"#include "MoveSpline.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "OutdoorPvP.h"#include "PassiveAI.h"#include "Pet.h"#include "PetAI.h"#include "PetTransportSupport.h"#include "Player.h"#include "QuestDef.h"#include "ReputationMgr.h"#include "Spell.h"#include "SpellAuraEffects.h"#include "SpellAuras.h"#include "SpellInfo.h"#include "SpellMgr.h"#include "TemporarySummon.h"#include "Totem.h"#include "Transport.h"#include "Unit.h"#include "UpdateFieldFlags.h"#include "Util.h"#include "Vehicle.h"#include "World.h"#include "WorldPacket.h"#include "WorldSession.h"#include <math.h>Go to the source code of this file.
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| float | baseMoveSpeed [MAX_MOVE_TYPE] |
| float | playerBaseMoveSpeed [MAX_MOVE_TYPE] |
| float baseMoveSpeed[MAX_MOVE_TYPE] |
Definition at line 56 of file Unit.cpp.
Referenced by Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().
| float playerBaseMoveSpeed[MAX_MOVE_TYPE] |
Definition at line 69 of file Unit.cpp.
Referenced by Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().