Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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VehicleMethods.cpp File Reference
#include "VehicleMethods.h"
#include "Includes.h"
Include dependency graph for VehicleMethods.cpp:

Go to the source code of this file.

Namespaces

namespace  LuaVehicle

Functions

int LuaVehicle::AddPassenger (lua_State *L, Vehicle *vehicle)
int LuaVehicle::ApplyAllImmunities (lua_State *L, Vehicle *vehicle)
int LuaVehicle::EjectPassenger (lua_State *L, Vehicle *vehicle)
int LuaVehicle::GetAvailableSeatCount (lua_State *L, Vehicle *vehicle)
int LuaVehicle::GetBase (lua_State *L, Vehicle *vehicle)
int LuaVehicle::GetCreatureEntry (lua_State *L, Vehicle *vehicle)
int LuaVehicle::GetPassenger (lua_State *L, Vehicle *vehicle)
int LuaVehicle::HasEmptySeat (lua_State *L, Vehicle *vehicle)
int LuaVehicle::InstallAccessory (lua_State *L, Vehicle *vehicle)
int LuaVehicle::IsVehicleInUse (lua_State *L, Vehicle *vehicle)
int LuaVehicle::RelocatePassengers (lua_State *L, Vehicle *vehicle)
int LuaVehicle::RemoveAllPassengers (lua_State *L, Vehicle *vehicle)
int LuaVehicle::RemovePassenger (lua_State *L, Vehicle *vehicle)
int LuaVehicle::RemovePendingEventsForPassenger (lua_State *L, Vehicle *vehicle)
int LuaVehicle::Reset (lua_State *L, Vehicle *vehicle)