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Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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Go to the source code of this file.
Namespaces | |
| namespace | LuaVehicle |
Functions | |
| int | LuaVehicle::AddPassenger (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::ApplyAllImmunities (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::EjectPassenger (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::GetAvailableSeatCount (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::GetBase (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::GetCreatureEntry (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::GetPassenger (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::HasEmptySeat (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::InstallAccessory (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::IsVehicleInUse (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::RelocatePassengers (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::RemoveAllPassengers (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::RemovePassenger (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::RemovePendingEventsForPassenger (lua_State *L, Vehicle *vehicle) |
| int | LuaVehicle::Reset (lua_State *L, Vehicle *vehicle) |