Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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World.cpp File Reference
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AddonMgr.h"
#include "ArenaTeamMgr.h"
#include "AuctionHouseMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "BattlePetMgr.h"
#include "BattlePetSpawnMgr.h"
#include "BlackMarketMgr.h"
#include "CalendarMgr.h"
#include "CellImpl.h"
#include "Channel.h"
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "CinematicPathMgr.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Config.h"
#include "CreatureAIRegistry.h"
#include "CreatureGroups.h"
#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DBCStores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "ItemEnchantmentMgr.h"
#include "Language.h"
#include "LegacyTransportSupport.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootMgr.h"
#include "MapManager.h"
#include "Memory.h"
#include "MMapFactory.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Platform/TimeUtils.h"
#include "Player.h"
#include "PoolMgr.h"
#include "RuntimeMetrics.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "SystemConfig.h"
#include "TemporarySummon.h"
#include "TicketMgr.h"
#include "Transport.h"
#include "TransportMgr.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "Warden.h"
#include "WardenCheckMgr.h"
#include "WaypointMovementGenerator.h"
#include "WeatherMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
Include dependency graph for World.cpp:

Go to the source code of this file.

Classes

class  Skyfire::WorldWorldTextBuilder

Namespaces

namespace  Skyfire

Functions

void LoadGameObjectModelList (std::string const &dataPath)

Function Documentation

◆ LoadGameObjectModelList()

void LoadGameObjectModelList ( std::string const & dataPath)
extern