Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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WorldObjectMethods.cpp File Reference
#include "WorldObjectMethods.h"
#include "Includes.h"
#include "Creature.h"
#include "GameObject.h"
#include "ObjectAccessor.h"
#include "Player.h"
Include dependency graph for WorldObjectMethods.cpp:

Go to the source code of this file.

Namespaces

namespace  LuaWorldObject

Functions

int LuaWorldObject::GetAreaId (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetCreaturesInRange (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetGameObjectsInRange (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetInstanceId (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetLocation (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetMap (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetMapId (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetName (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetNearestCreature (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetNearestGameObject (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetNearestPlayer (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetO (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetPhaseMask (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetPlayersInRange (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetWorldObject (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetX (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetY (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetZ (lua_State *L, WorldObject *obj)
int LuaWorldObject::GetZoneId (lua_State *L, WorldObject *obj)