Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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go_wind_stone Class Reference
Inheritance diagram for go_wind_stone:
Collaboration diagram for go_wind_stone:

Public Member Functions

 go_wind_stone ()
bool OnGossipHello (Player *player, GameObject *go) OVERRIDE
bool OnGossipSelect (Player *player, GameObject *go, uint32, uint32 action) OVERRIDE
Public Member Functions inherited from GameObjectScript
virtual GameObjectAIGetAI (GameObject *) const
virtual uint32 GetDialogStatus (Player *, GameObject *)
bool IsDatabaseBound () const FINAL
virtual void OnDamaged (GameObject *, Player *)
virtual void OnDestroyed (GameObject *, Player *)
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
virtual void OnGameObjectStateChanged (GameObject *, uint32)
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
Public Member Functions inherited from ScriptObject
const std::string & GetName () const
Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)

Private Member Functions

uint8 GetItems (Player *player, WS type)
uint8 GetPlayerRank (Player *player)
void SummonNPC (GameObject *go, Player *player, uint32 npcnpc, uint32 spell)

Additional Inherited Members

Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()
Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
virtual ~UpdatableScript ()

Detailed Description

Definition at line 1241 of file zone_silithus.cpp.

Constructor & Destructor Documentation

◆ go_wind_stone()

go_wind_stone::go_wind_stone ( )
inline

Definition at line 1244 of file zone_silithus.cpp.

References GameObjectScript::GameObjectScript().

Member Function Documentation

◆ GetItems()

◆ GetPlayerRank()

uint8 go_wind_stone::GetPlayerRank ( Player * player)
inlineprivate

Definition at line 1247 of file zone_silithus.cpp.

References AURA_MEDALLION, AURA_RING, AURA_TWILIGHT_SET, and Unit::HasAura().

Referenced by OnGossipHello().

◆ OnGossipHello()

◆ OnGossipSelect()

◆ SummonNPC()


The documentation for this class was generated from the following file: