Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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SpellEffectsLifecycle.cpp File Reference
#include "AccountMgr.h"
#include "AreaTrigger.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "BattlePetMgr.h"
#include "CellImpl.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DynamicObject.h"
#include "Formulas.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "PathGenerator.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "SpellValidation.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Unit.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
#include "WorldPacket.h"
Include dependency graph for SpellEffectsLifecycle.cpp:

Go to the source code of this file.