Project SkyFire Core
SkyFire 5.4.8 server core API documentation
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GridNotifiers.h File Reference
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include <iostream>
#include "AreaTrigger.h"
#include "Corpse.h"
#include "CreatureAI.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Object.h"
#include "Player.h"
#include "Spell.h"
#include "Unit.h"
#include "WorldSession.h"
Include dependency graph for GridNotifiers.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  Skyfire::AIRelocationNotifier
class  Skyfire::AllCreaturesOfEntryInRange
class  Skyfire::AllFriendlyCreaturesInGrid
class  Skyfire::AllGameObjectsWithEntryInRange
class  Skyfire::AllWorldObjectsInRange
class  Skyfire::AnyAoETargetUnitInObjectRangeCheck
class  Skyfire::AnyAssistCreatureInRangeCheck
struct  Skyfire::AnyDeadUnitCheck
class  Skyfire::AnyDeadUnitObjectInRangeCheck
class  Skyfire::AnyDeadUnitSpellTargetInRangeCheck
class  Skyfire::AnyFriendlyUnitInObjectRangeCheck
class  Skyfire::AnyGroupedUnitInObjectRangeCheck
class  Skyfire::AnyPlayerInObjectRangeCheck
class  Skyfire::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
class  Skyfire::AnyUnfriendlyNoTotemUnitInObjectRangeCheck
class  Skyfire::AnyUnfriendlyUnitInObjectRangeCheck
class  Skyfire::AnyUnitInObjectRangeCheck
class  Skyfire::CallOfHelpCreatureInRangeDo
struct  Skyfire::CreatureLastSearcher< Check >
struct  Skyfire::CreatureListSearcher< Check >
struct  Skyfire::CreatureRelocationNotifier
struct  Skyfire::CreatureSearcher< Check >
class  Skyfire::CreatureWithDbGUIDCheck
struct  Skyfire::CreatureWorker< Do >
struct  Skyfire::DelayedUnitRelocation
class  Skyfire::FriendlyCCedInRange
class  Skyfire::FriendlyMissingBuffInRange
class  Skyfire::GameObjectFocusCheck
class  Skyfire::GameObjectInRangeCheck
struct  Skyfire::GameObjectLastSearcher< Check >
struct  Skyfire::GameObjectListSearcher< Check >
struct  Skyfire::GameObjectSearcher< Check >
class  Skyfire::GameObjectWithDbGUIDCheck
struct  Skyfire::GameObjectWorker< Functor >
struct  Skyfire::GridUpdater
class  Skyfire::HeightDifferenceCheck
class  Skyfire::LocalizedPacketDo< Builder >
class  Skyfire::LocalizedPacketListDo< Builder >
struct  Skyfire::MessageDistDeliverer
class  Skyfire::MostHPMissingInRange
class  Skyfire::NearestAssistCreatureInCreatureRangeCheck
class  Skyfire::NearestAttackableUnitInObjectRangeCheck
class  Skyfire::NearestCreatureEntryWithLiveStateInObjectRangeCheck
class  Skyfire::NearestGameObjectCheck
class  Skyfire::NearestGameObjectEntryInObjectRangeCheck
class  Skyfire::NearestGameObjectFishingHole
class  Skyfire::NearestGameObjectTypeInObjectRangeCheck
class  Skyfire::NearestHostileUnitCheck
class  Skyfire::NearestHostileUnitInAggroRangeCheck
class  Skyfire::NearestHostileUnitInAttackDistanceCheck
class  Skyfire::NearestPlayerInObjectRangeCheck
class  Skyfire::ObjectGUIDCheck
class  Skyfire::ObjectTypeIdCheck
struct  Skyfire::ObjectUpdater
class  Skyfire::PlayerAtMinimumRangeAway
struct  Skyfire::PlayerDistWorker< Do >
struct  Skyfire::PlayerLastSearcher< Check >
struct  Skyfire::PlayerListSearcher< Check >
struct  Skyfire::PlayerRelocationNotifier
struct  Skyfire::PlayerSearcher< Check >
struct  Skyfire::PlayerWorker< Do >
class  Skyfire::RespawnDo
class  Skyfire::UnitAuraCheck
struct  Skyfire::UnitLastSearcher< Check >
struct  Skyfire::UnitListSearcher< Check >
struct  Skyfire::UnitSearcher< Check >
struct  Skyfire::VisibleChangesNotifier
struct  Skyfire::VisibleNotifier
struct  Skyfire::WorldObjectLastSearcher< Check >
struct  Skyfire::WorldObjectListSearcher< Check >
struct  Skyfire::WorldObjectSearcher< Check >
struct  Skyfire::WorldObjectWorker< Do >

Namespaces

namespace  Skyfire